]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qc
Merge branch 'master' into divVerent/weapons-field-rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
index 7301fbf0bbf2922fa30b14f83c487e770239da5e..070096fbf4d6db912bb50d7f9c88f0eaa4e8de9c 100644 (file)
@@ -3,189 +3,6 @@ var float(string text, float handleColors, vector fontSize) stringwidth;
 entity players;
 entity teams;
 
-void serverAnnouncer()
-{
-       // check for pending announcement, play it and remove it
-       if(announce_snd != "")
-       {
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               strunzone(announce_snd);
-               announce_snd = "";
-       }
-}
-
-void restartAnnouncer_Think() {
-       float countdown_rounded, countdown;
-       countdown = getstatf(STAT_GAMESTARTTIME) - time;
-       countdown_rounded = floor(0.5 + countdown);
-       if(countdown <= 0) {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint_generic(CPID_GAME_STARTING, _("^1Begin!"), 1, 0);
-
-               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
-               //reset maptime announcers now as well
-               announcer_5min = announcer_1min = FALSE;
-
-               remove(self);
-               return;
-       }
-       else {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint_generic(CPID_GAME_STARTING, _("^1Game starts in %d seconds"), 1, countdown_rounded);
-
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) {
-                       sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               }
-
-               self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
-       }
-}
-
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
-void maptimeAnnouncer() {
-       float timelimit;
-       timelimit = getstatf(STAT_TIMELIMIT);
-       float timeleft;
-       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-
-       float warmuplimit;
-       float warmuptimeleft;
-       if(warmup_stage) {
-               warmuplimit = autocvar_g_warmup_limit;
-               if(warmuplimit > 0) {
-                       warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
-               }
-       }
-
-       //5 minute check
-       if (autocvar_cl_sound_maptime_warning >= 2) {
-               //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
-               if(announcer_5min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
-                               announcer_5min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_5min = TRUE;
-                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-
-       //1 minute check
-       if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
-               if (announcer_1min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
-                               announcer_1min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_1min = TRUE;
-                               sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-}
-
-/**
- * Announce carried items (e.g. flags in CTF).
- */
-float redflag_prev;
-float blueflag_prev;
-void carrierAnnouncer() {
-       float stat_items, redflag, blueflag;
-       float pickup;
-       string item;
-
-       if not(autocvar_cl_notify_carried_items)
-               return;
-
-       stat_items = getstati(STAT_ITEMS);
-
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
-       if (redflag == 3 && redflag != redflag_prev) {
-               item = _("^1RED^7 flag");
-               pickup = (redflag_prev == 2);
-       }
-
-       if (blueflag == 3 && blueflag != blueflag_prev) {
-               item = _("^4BLUE^7 flag");
-               pickup = (blueflag_prev == 2);
-       }
-
-       if (item)
-       {
-               if (pickup) {
-                       if (autocvar_cl_notify_carried_items & 2)
-                               centerprint(sprintf(_("You picked up the %s!"), item));
-               }
-               else {
-                       if (autocvar_cl_notify_carried_items & 1)
-                               centerprint(sprintf(_("You got the %s!"), item));
-               }
-       }
-
-       blueflag_prev = blueflag;
-       redflag_prev = redflag;
-}
-
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
-void Announcer_Precache () {
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}
-
 void AuditLists()
 {
        entity e;
@@ -297,7 +114,7 @@ entity GetTeam(float Team, float add)
        if(teamslots[num])
                return teamslots[num];
        if not(add)
-               return NULL;
+               return world;
        tm = spawn();
        tm.team = Team;
        teamslots[num] = tm;
@@ -412,7 +229,7 @@ vector expandingbox_resize_centered_box_offset(float sz, vector boxsize, float b
        return boxsize * (0.5 * (1 - sz));
 }
 
-void drawborderlines(float thickness, vector pos, vector dim, vector color, float alpha, float drawflag)
+void drawborderlines(float thickness, vector pos, vector dim, vector color, float theAlpha, float drawflag)
 {
        vector line_dim;
 
@@ -420,18 +237,18 @@ void drawborderlines(float thickness, vector pos, vector dim, vector color, floa
        pos_x -= thickness;
        line_dim_x = thickness;
        line_dim_y = dim_y;
-       drawfill(pos, line_dim, color, alpha, drawflag);
-       drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, alpha, drawflag);
+       drawfill(pos, line_dim, color, theAlpha, drawflag);
+       drawfill(pos + (dim_x + thickness) * '1 0 0', line_dim, color, theAlpha, drawflag);
 
        // upper and lower lines
        pos_y -= thickness;
        line_dim_x = dim_x + thickness * 2; // make upper and lower lines longer
        line_dim_y = thickness;
-       drawfill(pos, line_dim, color, alpha, drawflag);
-       drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, alpha, drawflag);
+       drawfill(pos, line_dim, color, theAlpha, drawflag);
+       drawfill(pos + (dim_y + thickness) * '0 1 0', line_dim, color, theAlpha, drawflag);
 }
 
-void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float alpha, float drawflag)
+void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag)
 {
        vector current_pos, end_pos, new_size, ratio;
        end_pos = pos + area;
@@ -446,7 +263,7 @@ void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color,
                        new_size_y = min(sz_y, end_pos_y - current_pos_y);
                        ratio_x = new_size_x / sz_x;
                        ratio_y = new_size_y / sz_y;
-                       drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, alpha, drawflag);
+                       drawsubpic(current_pos, new_size, pic, '0 0 0', ratio, color, theAlpha, drawflag);
                        current_pos_x += sz_x;
                }
                current_pos_y += sz_y;
@@ -459,56 +276,60 @@ var vector _drawpic_imgsize;
 var vector _drawpic_sz;
 var float _drawpic_oldsz;
 var string _drawpic_picpath;
-#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+#define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
        do {\
-               _drawpic_imgsize = drawgetimagesize(pic);\
-               _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
-               _drawpic_sz = mySize;\
-               if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
-                       _drawpic_oldsz = _drawpic_sz_x;\
-                       _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
-                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
-               } else {\
-                       _drawpic_oldsz = _drawpic_sz_y;\
-                       _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
-                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+               _drawpic_imgsize = draw_getimagesize(pic);\
+               if(_drawpic_imgsize != '0 0 0') {\
+                       _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
+                       _drawpic_sz = mySize;\
+                       if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
+                               _drawpic_oldsz = _drawpic_sz_x;\
+                               _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
+                               if(_drawpic_sz_x)\
+                                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                       } else {\
+                               _drawpic_oldsz = _drawpic_sz_y;\
+                               _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
+                               if(_drawpic_sz_y)\
+                                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
+                       }\
                }\
        } while(0)
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+#define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
        do{\
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
-               drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+               drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
        } while(0)
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+#define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
        do{\
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
-               drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+               drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
        } while(0)
 
-void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
 {
        float sz;
        sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
 
-       drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, alpha * (1 - fadelerp), flag);
+       drawpic_aspect_skin(position + expandingbox_resize_centered_box_offset(sz, scale, 1), pic, scale * sz, rgb, theAlpha * (1 - fadelerp), flag);
 }
 
-void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
 {
-       drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
-       drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
+       drawpic_aspect_skin_expanding(position, pic, scale, rgb, theAlpha, flag, fadelerp);
+       drawpic_skin(position, pic, scale, rgb, theAlpha * fadelerp, flag);
 }
 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
        float textaspect, oldsz;\
@@ -524,26 +345,26 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale
        }
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
+void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag) {
        SET_POS_AND_SZ_Y_ASPECT(FALSE)
-       drawstring(pos, text, '1 1 0' * sz_y, color, alpha, drawflag);
+       drawstring(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag);
 }
 
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
-void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
+void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag) {
        SET_POS_AND_SZ_Y_ASPECT(TRUE)
-       drawcolorcodedstring(pos, text, '1 1 0' * sz_y, alpha, drawflag);
+       drawcolorcodedstring(pos, text, '1 1 0' * sz_y, theAlpha, drawflag);
 }
 
 vector drawfontscale;
-void drawstring_expanding(vector position, string text, vector scale, vector rgb, float alpha, float flag, float fadelerp)
+void drawstring_expanding(vector position, string text, vector scale, vector rgb, float theAlpha, float flag, float fadelerp)
 {
        float sz;
        sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, alpha * (1 - fadelerp), flag);
+       drawstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, FALSE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), rgb, theAlpha * (1 - fadelerp), flag);
        // width parameter:
        //    (scale_x * sz / drawfontscale_x) * drawfontscale_x * SIZE1 / (scale_x * sz)
        //    SIZE1
@@ -551,25 +372,25 @@ void drawstring_expanding(vector position, string text, vector scale, vector rgb
 }
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
-void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
+void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag, float fadelerp) {
        SET_POS_AND_SZ_Y_ASPECT(FALSE)
-       drawstring_expanding(pos, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
+       drawstring_expanding(pos, text, '1 1 0' * sz_y, color, theAlpha, drawflag, fadelerp);
 }
 
-void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
+void drawcolorcodedstring_expanding(vector position, string text, vector scale, float theAlpha, float flag, float fadelerp)
 {
        float sz;
        sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
 
        drawfontscale = sz * '1 1 0';
        dummyfunction(0, 0, 0, 0, 0, 0, 0, 0);
-       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), alpha * (1 - fadelerp), flag);
+       drawcolorcodedstring(position + expandingbox_resize_centered_box_offset(sz, scale, stringwidth(text, TRUE, scale * (sz / drawfontscale_x)) / (scale_x * sz)), text, scale * (sz / drawfontscale_x), theAlpha * (1 - fadelerp), flag);
        drawfontscale = '1 1 0';
 }
 
-void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
+void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float theAlpha, float drawflag, float fadelerp) {
        SET_POS_AND_SZ_Y_ASPECT(TRUE)
-       drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
+       drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, theAlpha, drawflag, fadelerp);
 }
 
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
@@ -758,9 +579,15 @@ vector getplayerorigin(float pl)
        string s;
        entity e;
 
-       s = getplayerkey(pl, "TEMPHACK_origin");
+       e = CSQCModel_server2csqc(pl + 1);
+       if(e)
+               return e.origin;
+
+#ifndef NO_LEGACY_NETWORKING
+       s = getplayerkeyvalue(pl, "TEMPHACK_origin");
        if(s != "")
                return stov(s);
+#endif
 
        e = entcs_receiver[pl];
        if(e)
@@ -768,3 +595,35 @@ vector getplayerorigin(float pl)
 
        return GETPLAYERORIGIN_ERROR;
 }
+
+float getplayerisdead(float pl)
+{
+       entity e;
+       
+       e = CSQCModel_server2csqc(pl + 1);
+       if(e)
+               return e.csqcmodel_isdead;
+       
+       return FALSE;
+}
+
+void URI_Get_Callback(float id, float status, string data)
+{
+       if(url_URI_Get_Callback(id, status, data))
+       {
+               // handled
+       }
+       else if (id == URI_GET_DISCARD)
+       {
+               // discard
+       }
+       else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
+       {
+               // sv_cmd curl
+               Curl_URI_Get_Callback(id, status, data);
+       }
+       else
+       {
+               print(sprintf(_("Received HTTP request data for an invalid id %d.\n"), id));
+       }
+}