entity players;
entity teams;
-void serverAnnouncer()
-{
- // check for pending announcement, play it and remove it
- if(announce_snd != "")
- {
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
- strunzone(announce_snd);
- announce_snd = "";
- }
-}
-
-void restartAnnouncer_Think() {
- float countdown_rounded, countdown;
- countdown = getstatf(STAT_GAMESTARTTIME) - time;
- countdown_rounded = floor(0.5 + countdown);
- if(countdown <= 0) {
- if (!spectatee_status) //do cprint only for players
- centerprint(_("^1Begin!"));
-
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
- //reset maptime announcers now as well
- announcer_5min = announcer_1min = FALSE;
-
- remove(self);
- return;
- }
- else {
- if (!spectatee_status) //do cprint only for players
- centerprint(sprintf(_("^1Game starts in %d seconds"), countdown_rounded));
-
- if(countdown_rounded <= 3 && countdown_rounded >= 1) {
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
- }
-
- self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
- }
-}
-
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
-void maptimeAnnouncer() {
- float timelimit;
- timelimit = getstatf(STAT_TIMELIMIT);
- float timeleft;
- timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-
- float warmuplimit;
- float warmuptimeleft;
- if(warmup_stage) {
- warmuplimit = autocvar_g_warmup_limit;
- if(warmuplimit > 0) {
- warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time);
- }
- }
-
- //5 minute check
- if (autocvar_cl_sound_maptime_warning >= 2) {
- //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
- if(announcer_5min)
- {
- if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
- announcer_5min = FALSE;
- }
- else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
- //if we're in warmup mode, check whether there's a warmup timelimit
- if not (warmuplimit == -1 && warmup_stage) {
- announcer_5min = TRUE;
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- }
-
- //1 minute check
- if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
- if (announcer_1min)
- {
- if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
- announcer_1min = FALSE;
- }
- else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
- //if we're in warmup mode, check whether there's a warmup timelimit
- if not (warmuplimit == -1 && warmup_stage) {
- announcer_1min = TRUE;
- sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
- }
- }
-}
-
-/**
- * Announce carried items (e.g. flags in CTF).
- */
-float redflag_prev;
-float blueflag_prev;
-void carrierAnnouncer() {
- float stat_items, redflag, blueflag;
- float pickup;
- string item;
-
- if not(autocvar_cl_notify_carried_items)
- return;
-
- stat_items = getstati(STAT_ITEMS);
-
- redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
- if (redflag == 3 && redflag != redflag_prev) {
- item = _("^1RED^7 flag");
- pickup = (redflag_prev == 2);
- }
-
- if (blueflag == 3 && blueflag != blueflag_prev) {
- item = _("^4BLUE^7 flag");
- pickup = (blueflag_prev == 2);
- }
-
- if (item)
- {
- if (pickup) {
- if (autocvar_cl_notify_carried_items & 2)
- centerprint(sprintf(_("You picked up the %s!"), item));
- }
- else {
- if (autocvar_cl_notify_carried_items & 1)
- centerprint(sprintf(_("You got the %s!"), item));
- }
- }
-
- blueflag_prev = blueflag;
- redflag_prev = redflag;
-}
-
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
-void Announcer_Precache () {
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}
-
void AuditLists()
{
entity e;
float PreviewExists(string name)
{
- float f;
- string file;
-
if(autocvar_cl_readpicture_force)
return false;
- file = strcat(name, ".tga");
- f = fopen(file, FILE_READ);
- if(f >= 0)
- {
- fclose(f);
- return true;
- }
- file = strcat(name, ".png");
- f = fopen(file, FILE_READ);
- if(f >= 0)
- {
- fclose(f);
- return true;
- }
- file = strcat(name, ".jpg");
- f = fopen(file, FILE_READ);
- if(f >= 0)
- {
- fclose(f);
- return true;
- }
- file = strcat(name, ".pcx");
- f = fopen(file, FILE_READ);
- if(f >= 0)
- {
- fclose(f);
- return true;
- }
+ if (fexists(strcat(name, ".tga"))) return true;
+ if (fexists(strcat(name, ".png"))) return true;
+ if (fexists(strcat(name, ".jpg"))) return true;
+ if (fexists(strcat(name, ".pcx"))) return true;
+
return false;
}
return s;
}
+string Team_ColorCode(float teamid)
+{
+ if (teamid == COLOR_TEAM1)
+ return "^1";
+ else if (teamid == COLOR_TEAM2)
+ return "^4";
+ else if (teamid == COLOR_TEAM3)
+ return "^3";
+ else if (teamid == COLOR_TEAM4)
+ return "^6";
+ else
+ return "^7";
+}
+
+// decolorizes and team colors the player name when needed
+string playername(string thename, float teamid)
+{
+ string t;
+ if (teamplay)
+ {
+ t = Team_ColorCode(teamid);
+ return strcat(t, strdecolorize(thename));
+ }
+ else
+ return strdecolorize(thename);
+}
+
float cvar_or(string cv, float v)
{
string s;
// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
var float _drawpic_imgaspect;
-var float _drawpic_aspect;
var vector _drawpic_imgsize;
var vector _drawpic_sz;
-var vector _drawpic_oldsz;
+var float _drawpic_oldsz;
var string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
do {\
_drawpic_imgsize = drawgetimagesize(pic);\
_drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
- _drawpic_oldsz = _drawpic_sz = mySize;\
- _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
- if(_drawpic_aspect > _drawpic_imgaspect) {\
+ _drawpic_sz = mySize;\
+ if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
+ _drawpic_oldsz = _drawpic_sz_x;\
_drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
- drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
} else {\
+ _drawpic_oldsz = _drawpic_sz_y;\
_drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
- drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
}\
} while(0)
drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
}
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
+ float textaspect, oldsz;\
+ textaspect = stringwidth(text, allow_colors, '1 1 1' * sz_y) / sz_y;\
+ if(sz_x/sz_y > textaspect) {\
+ oldsz = sz_x;\
+ sz_x = sz_y * textaspect;\
+ pos_x += (oldsz - sz_x) * 0.5;\
+ } else {\
+ oldsz = sz_y;\
+ sz_y = sz_x / textaspect; \
+ pos_y += (oldsz - sz_y) * 0.5;\
+ }
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
- vector textsize;
- textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
- } else {
- sz_y = sz_x / textaspect;
- drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
- }
+ SET_POS_AND_SZ_Y_ASPECT(FALSE)
+ drawstring(pos, text, '1 1 0' * sz_y, color, alpha, drawflag);
}
// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
- vector textsize;
- textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
- } else {
- sz_y = sz_x / textaspect;
- drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
- }
+ SET_POS_AND_SZ_Y_ASPECT(TRUE)
+ drawcolorcodedstring(pos, text, '1 1 0' * sz_y, alpha, drawflag);
}
vector drawfontscale;
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
- vector textsize;
- textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
- } else {
- sz_y = sz_x / textaspect;
- drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
- }
+ SET_POS_AND_SZ_Y_ASPECT(FALSE)
+ drawstring_expanding(pos, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
}
void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
}
void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
- vector textsize;
- textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
- } else {
- sz_y = sz_x / textaspect;
- drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
- }
+ SET_POS_AND_SZ_Y_ASPECT(TRUE)
+ drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
}
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
R_EndPolygon();
}
}
+
+const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
+vector getplayerorigin(float pl)
+{
+ string s;
+ entity e;
+
+ e = CSQCPlayer_GetPlayer(pl + 1);
+ if(e)
+ return e.origin;
+
+#ifndef NO_LEGACY_NETWORKING
+ s = getplayerkey(pl, "TEMPHACK_origin");
+ if(s != "")
+ return stov(s);
+#endif
+
+ e = entcs_receiver[pl];
+ if(e)
+ return e.origin;
+
+ return GETPLAYERORIGIN_ERROR;
+}