]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qc
Merge branch 'master' into divVerent/csqcmodel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qc
index 41ecb91efa915673aff7313c425b5c02af0c5b55..ce779634c66487200fca102a2d9aa1365216a881 100644 (file)
@@ -3,189 +3,6 @@ var float(string text, float handleColors, vector fontSize) stringwidth;
 entity players;
 entity teams;
 
-void serverAnnouncer()
-{
-       // check for pending announcement, play it and remove it
-       if(announce_snd != "")
-       {
-               sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               strunzone(announce_snd);
-               announce_snd = "";
-       }
-}
-
-void restartAnnouncer_Think() {
-       float countdown_rounded, countdown;
-       countdown = getstatf(STAT_GAMESTARTTIME) - time;
-       countdown_rounded = floor(0.5 + countdown);
-       if(countdown <= 0) {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint(_("^1Begin!"));
-
-               sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
-               //reset maptime announcers now as well
-               announcer_5min = announcer_1min = FALSE;
-
-               remove(self);
-               return;
-       }
-       else {
-               if (!spectatee_status) //do cprint only for players
-                       centerprint(sprintf(_("^1Game starts in %d seconds"), countdown_rounded));
-
-               if(countdown_rounded <= 3 && countdown_rounded >= 1) {
-                       sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
-               }
-
-               self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
-       }
-}
-
-/**
- * Plays the 1minute or 5 minutes (of maptime) remaining sound, if client wants it
- */
-void maptimeAnnouncer() {
-       float timelimit;
-       timelimit = getstatf(STAT_TIMELIMIT);
-       float timeleft;
-       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
-
-       float warmuplimit;
-       float warmuptimeleft;
-       if(warmup_stage) {
-               warmuplimit = autocvar_g_warmup_limit;
-               if(warmuplimit > 0) {
-                       warmuptimeleft = max(0, warmuplimit + getstatf(STAT_GAMESTARTTIME) - time); 
-               }
-       }
-
-       //5 minute check
-       if (autocvar_cl_sound_maptime_warning >= 2) {
-               //make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
-               if(announcer_5min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 300) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 300))
-                               announcer_5min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 300 && warmuptimeleft > 299))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_5min = TRUE;
-                               sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-
-       //1 minute check
-       if (autocvar_cl_sound_maptime_warning == 1 || autocvar_cl_sound_maptime_warning == 3) {
-               if (announcer_1min)
-               {
-                       if(((!warmup_stage || warmuplimit == 0) && timeleft > 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft > 60))
-                               announcer_1min = FALSE;
-               }
-               else if (((!warmup_stage || warmuplimit == 0) && timelimit > 0 && timeleft < 60) || (warmup_stage && warmuplimit > 0 && warmuptimeleft < 60))
-                       //if we're in warmup mode, check whether there's a warmup timelimit
-                       if not (warmuplimit == -1 && warmup_stage) {
-                               announcer_1min = TRUE;
-                               sound(world, CHAN_AUTO, strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
-                       }
-       }
-}
-
-/**
- * Announce carried items (e.g. flags in CTF).
- */
-float redflag_prev;
-float blueflag_prev;
-void carrierAnnouncer() {
-       float stat_items, redflag, blueflag;
-       float pickup;
-       string item;
-
-       if not(autocvar_cl_notify_carried_items)
-               return;
-
-       stat_items = getstati(STAT_ITEMS);
-
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
-
-       if (redflag == 3 && redflag != redflag_prev) {
-               item = _("^1RED^7 flag");
-               pickup = (redflag_prev == 2);
-       }
-
-       if (blueflag == 3 && blueflag != blueflag_prev) {
-               item = _("^4BLUE^7 flag");
-               pickup = (blueflag_prev == 2);
-       }
-
-       if (item)
-       {
-               if (pickup) {
-                       if (autocvar_cl_notify_carried_items & 2)
-                               centerprint(sprintf(_("You picked up the %s!"), item));
-               }
-               else {
-                       if (autocvar_cl_notify_carried_items & 1)
-                               centerprint(sprintf(_("You got the %s!"), item));
-               }
-       }
-
-       blueflag_prev = blueflag;
-       redflag_prev = redflag;
-}
-
-/**
- * Add all future announcer sounds precaches here.
- * TODO: announcer queues
- */
-void Announcer_Precache () {
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/headshot.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
-       precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}
-
 void AuditLists()
 {
        entity e;
@@ -319,40 +136,14 @@ vector HUD_GetFontsize(string cvarname)
 
 float PreviewExists(string name)
 {
-       float f;
-       string file;
-
        if(autocvar_cl_readpicture_force)
                return false;
 
-       file = strcat(name, ".tga");
-       f = fopen(file, FILE_READ);
-       if(f >= 0)
-       {
-               fclose(f);
-               return true;
-       }
-       file = strcat(name, ".png");
-       f = fopen(file, FILE_READ);
-       if(f >= 0)
-       {
-               fclose(f);
-               return true;
-       }
-       file = strcat(name, ".jpg");
-       f = fopen(file, FILE_READ);
-       if(f >= 0)
-       {
-               fclose(f);
-               return true;
-       }
-       file = strcat(name, ".pcx");
-       f = fopen(file, FILE_READ);
-       if(f >= 0)
-       {
-               fclose(f);
-               return true;
-       }
+       if (fexists(strcat(name, ".tga"))) return true;
+       if (fexists(strcat(name, ".png"))) return true;
+       if (fexists(strcat(name, ".jpg"))) return true;
+       if (fexists(strcat(name, ".pcx"))) return true;
+
        return false;
 }
 
@@ -375,6 +166,33 @@ string ColorTranslateRGB(string s)
                return s;
 }
 
+string Team_ColorCode(float teamid)
+{
+    if (teamid == COLOR_TEAM1)
+        return "^1";
+    else if (teamid == COLOR_TEAM2)
+        return "^4";
+    else if (teamid == COLOR_TEAM3)
+        return "^3";
+    else if (teamid == COLOR_TEAM4)
+        return "^6";
+    else
+        return "^7";
+}
+
+// decolorizes and team colors the player name when needed
+string playername(string thename, float teamid)
+{
+    string t;
+    if (teamplay)
+    {
+        t = Team_ColorCode(teamid);
+        return strcat(t, strdecolorize(thename));
+    }
+    else
+        return strdecolorize(thename);
+}
+
 float cvar_or(string cv, float v)
 {
        string s;
@@ -454,23 +272,23 @@ void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color,
 
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
 var float _drawpic_imgaspect;
-var float _drawpic_aspect;
 var vector _drawpic_imgsize;
 var vector _drawpic_sz;
-var vector _drawpic_oldsz;
+var float _drawpic_oldsz;
 var string _drawpic_picpath;
 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
        do {\
                _drawpic_imgsize = drawgetimagesize(pic);\
                _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
-               _drawpic_oldsz = _drawpic_sz = mySize;\
-               _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
-               if(_drawpic_aspect > _drawpic_imgaspect) {\
+               _drawpic_sz = mySize;\
+               if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
+                       _drawpic_oldsz = _drawpic_sz_x;\
                        _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
-                       drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+                       drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
                } else {\
+                       _drawpic_oldsz = _drawpic_sz_y;\
                        _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
-                       drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+                       drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
                }\
        } while(0)
 
@@ -509,49 +327,29 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector scale
        drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
        drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
 }
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
+       float textaspect, oldsz;\
+       textaspect = stringwidth(text, allow_colors, '1 1 1' * sz_y) / sz_y;\
+       if(sz_x/sz_y > textaspect) {\
+               oldsz = sz_x;\
+               sz_x = sz_y * textaspect;\
+               pos_x += (oldsz - sz_x) * 0.5;\
+       } else {\
+               oldsz = sz_y;\
+               sz_y = sz_x / textaspect; \
+               pos_y += (oldsz - sz_y) * 0.5;\
+       }
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
-       vector textsize;
-       textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
-       float textaspect;
-       textaspect = textsize_x/textsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > textaspect) {
-               sz_x = sz_y * textaspect;
-               drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
-       } else {
-               sz_y = sz_x / textaspect; 
-               drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
-       }
+       SET_POS_AND_SZ_Y_ASPECT(FALSE)
+       drawstring(pos, text, '1 1 0' * sz_y, color, alpha, drawflag);
 }
 
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
-       vector textsize;
-       textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-
-       float textaspect;
-       textaspect = textsize_x/textsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > textaspect) {
-               sz_x = sz_y * textaspect;
-               drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
-       } else {
-               sz_y = sz_x / textaspect; 
-               drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
-       }
+       SET_POS_AND_SZ_Y_ASPECT(TRUE)
+       drawcolorcodedstring(pos, text, '1 1 0' * sz_y, alpha, drawflag);
 }
 
 vector drawfontscale;
@@ -571,24 +369,8 @@ void drawstring_expanding(vector position, string text, vector scale, vector rgb
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
-       vector textsize;
-       textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
-       float textaspect;
-       textaspect = textsize_x/textsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > textaspect) {
-               sz_x = sz_y * textaspect;
-               drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
-       } else {
-               sz_y = sz_x / textaspect; 
-               drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
-       }
+       SET_POS_AND_SZ_Y_ASPECT(FALSE)
+       drawstring_expanding(pos, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
 }
 
 void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
@@ -603,24 +385,8 @@ void drawcolorcodedstring_expanding(vector position, string text, vector scale,
 }
 
 void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
-       vector textsize;
-       textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-       
-       float textaspect;
-       textaspect = textsize_x/textsize_y;
-
-       vector oldsz;
-       oldsz = sz;
-       float aspect;
-       aspect = sz_x/sz_y;
-
-       if(aspect > textaspect) {
-               sz_x = sz_y * textaspect;
-               drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
-       } else {
-               sz_y = sz_x / textaspect; 
-               drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
-       }
+       SET_POS_AND_SZ_Y_ASPECT(TRUE)
+       drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
 }
 
 // this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
@@ -802,3 +568,26 @@ void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vect
                R_EndPolygon();
        }
 }
+
+const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
+vector getplayerorigin(float pl)
+{
+       string s;
+       entity e;
+
+       e = CSQCPlayer_GetPlayer(pl + 1);
+       if(e)
+               return e.origin;
+
+#ifndef NO_LEGACY_NETWORKING
+       s = getplayerkey(pl, "TEMPHACK_origin");
+       if(s != "")
+               return stov(s);
+#endif
+
+       e = entcs_receiver[pl];
+       if(e)
+               return e.origin;
+
+       return GETPLAYERORIGIN_ERROR;
+}