]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Merge branch 'master' into terencehill/hud_fixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index b223d88b9ee1408f755ad627acf9c6aeff6558a6..32563598b3f79ad2189aa2f2b48d54c9ea0e3b24 100644 (file)
@@ -1,5 +1,4 @@
-#ifndef CLIENT_MISCFUNCTIONS_H
-#define CLIENT_MISCFUNCTIONS_H
+#pragma once
 
 entity players;
 entity teams;
@@ -35,7 +34,8 @@ float PreviewExists(string name);
 vector rotate(vector v, float a);
 
 
-string ColorTranslateRGB(string s);
+#define IS_DEAD(s) (((s).classname == "csqcmodel") ? (s).csqcmodel_isdead : ((s).health <= 0))
+
 
 // decolorizes and team colors the player name when needed
 string playername(string thename, float teamid);
@@ -44,7 +44,8 @@ float cvar_or(string cv, float v);
 
 vector project_3d_to_2d(vector vec);
 
-void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8);
+#define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
+#define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
 
 float expandingbox_sizefactor_from_fadelerp(float fadelerp);
 
@@ -61,7 +62,7 @@ vector _drawpic_sz;
 float _drawpic_oldsz;
 string _drawpic_picpath;
 #define drawpic_aspect(pos,pic,mySize,color,theAlpha,drawflag)\
-       do {\
+       MACRO_BEGIN {\
                _drawpic_imgsize = draw_getimagesize(pic);\
                if(_drawpic_imgsize != '0 0 0') {\
                        _drawpic_imgaspect = _drawpic_imgsize.x/_drawpic_imgsize.y;\
@@ -78,35 +79,35 @@ string _drawpic_picpath;
                                        drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
                        }\
                }\
-       } while(0)
+       } MACRO_END
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
 #define drawpic_aspect_skin(pos,pic,sz,color,theAlpha,drawflag)\
-       do{\
+       MACRO_BEGIN {\
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
                drawpic_aspect(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
-       } while(0)
+       } MACRO_END
 
 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
 #define drawpic_skin(pos,pic,sz,color,theAlpha,drawflag)\
-       do{\
+       MACRO_BEGIN {\
                _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
                if(precache_pic(_drawpic_picpath) == "") {\
                        _drawpic_picpath = strcat("gfx/hud/default/", pic);\
                }\
                drawpic(pos, _drawpic_picpath, sz, color, theAlpha, drawflag);\
                _drawpic_picpath = string_null;\
-       } while(0)
+       } MACRO_END
 
 void drawpic_aspect_skin_expanding(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
 void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
-#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) do {                                                                                                                                     \
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN {                                                                                                                    \
        float textaspect, oldsz;                                                                                                                                                                                \
        textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;                                                                                    \
        if(sz.x/sz.y > textaspect) {                                                                                                                                                                    \
@@ -118,7 +119,7 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
                sz.y = sz.x / textaspect;                                                                                                                                                                       \
                pos.y += (oldsz - sz.y) * 0.5;                                                                                                                                                          \
        }                                                                                                                                                                                                                               \
-} while(0)
+} MACRO_END
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
 void drawstring_aspect(vector pos, string text, vector sz, vector color, float theAlpha, float drawflag);
@@ -142,22 +143,6 @@ void PolyDrawModel(entity e);
 
 void DrawCircleClippedPic(vector centre, float radi, string pic, float f, vector rgb, float a, float drawflag);
 
-const vector GETPLAYERORIGIN_ERROR = '1123581321 2357111317 3141592653'; // way out of bounds for anything on the map
-vector getplayerorigin(int pl);
-
-float getplayeralpha(float pl);
-
-vector getcsqcplayercolor(float pl);
-
-float getplayerisdead(float pl);
-
-void URI_Get_Callback(int id, float status, string data);
-
-void draw_beginBoldFont();
-
-void draw_endBoldFont();
-
-
 const int MAX_ACCURACY_LEVELS = 10;
 float acc_lev[MAX_ACCURACY_LEVELS];
 vector acc_col[MAX_ACCURACY_LEVELS];
@@ -169,5 +154,3 @@ void Accuracy_LoadLevels();
 void Accuracy_LoadColors();
 
 vector Accuracy_GetColor(float accuracy);
-
-#endif