string checkmodel_input, checkmodel_command;
MUTATOR_HOOKABLE(GetModelParams, EV_GetModelParams);
-/** called when a player presses the jump key */
-#define EV_PlayerJump(i, o) \
- /**/ i(float, player_multijump) \
- /**/ i(float, player_jumpheight) \
- /**/ o(float, player_multijump) \
- /**/ o(float, player_jumpheight) \
- /**/
-float player_multijump;
-float player_jumpheight;
-MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
-
/** Called checking if 3rd person mode should be forced on */
#define EV_WantEventchase(i, o) \
/** entity id */ i(entity, __self) \