#include <common/mutators/base.qh>
// register all possible hooks here
-
+
// to use a hook, first register your mutator using REGISTER_MUTATOR
// then create your function using MUTATOR_HOOKFUNCTION
/** hit origin */ i(vector, MUTATOR_ARGV_2_vector) \
/**/
MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);
+
+/** Return true to not draw zoom reticle */
+MUTATOR_HOOKABLE(DrawReticle, EV_NO_ARGS);