-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "noise.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "noise.qh"
+#include "_all.qh"
+
+entityclass(Noise);
+class(Noise) .float noise_baccum;
+class(Noise) .float noise_paccum;
+class(Noise) .float noise_paccum2;
+class(Noise) .float noise_paccum3;
+class(Noise) .float noise_bstate;
-.float noise_baccum;
-.float noise_paccum;
-.float noise_paccum2;
-.float noise_paccum3;
-.float noise_bstate;
float Noise_Brown(entity e, float dt)
{
e.noise_baccum += random() * sqrt(dt); // same stddev for all dt