]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/noise.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / noise.qh
index 30ce4d0ee42a31bd43ecc2f206149e8dd56f98ea..d90e2c10d07c54b4569d3c5a3e89ba9d69743a50 100644 (file)
@@ -1,5 +1,55 @@
+#ifndef NOISE_H
+#define NOISE_H
+
+#if defined(CSQC)
+    #include "../common/util-pre.qh"
+    #include "sys-pre.qh"
+    #include "../dpdefs/csprogsdefs.qc"
+    #include "sys-post.qh"
+    #include "Defs.qc"
+    #include "../dpdefs/keycodes.qc"
+    #include "../common/constants.qh"
+    #include "../common/stats.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/mathlib.qh"
+    #include "../warpzonelib/common.qh"
+    #include "../warpzonelib/client.qh"
+    #include "../common/playerstats.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/nades.qh"
+    #include "../common/buffs.qh"
+    #include "../common/test.qh"
+    #include "../common/counting.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "../common/mapinfo.qh"
+    #include "../common/command/markup.qh"
+    #include "../common/command/rpn.qh"
+    #include "../common/command/generic.qh"
+    #include "../common/command/shared_defs.qh"
+    #include "../common/urllib.qh"
+    #include "../common/animdecide.qh"
+    #include "command/cl_cmd.qh"
+    #include "../common/monsters/monsters.qh"
+    #include "autocvars.qh"
+    #include "../common/notifications.qh"
+    #include "../common/deathtypes.qh"
+    #include "damage.qh"
+    #include "../csqcmodellib/interpolate.qh"
+    #include "teamradar.qh"
+    #include "hud.qh"
+    #include "scoreboard.qh"
+    #include "waypointsprites.qh"
+    #include "movetypes.qh"
+    #include "prandom.qh"
+    #include "bgmscript.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
 // noises "usually" start in the range -1..1
 float Noise_Brown(entity e, float dt);
 float Noise_Pink(entity e, float dt);
 float Noise_White(entity e, float dt);
 float Noise_Burst(entity e, float dt, float p); // +1 or -1
+#endif
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