]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
strzone a tempstring before storing in a global! create a new cvar for scaling up...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 0149f9d9665f92ff9d8491428989dc33412fc78e..9e07eed7e2d59b13cfdfeb20d7d0b259a1cd2ffd 100644 (file)
@@ -883,11 +883,9 @@ float HUD_WouldDrawScoreboard() {
                return 1;
        else if (intermission == 1)
                return 1;
-       else if (intermission == 2 && scoreboard_showscores)
-               return 1;
        else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
                return 1;
-       else if(scoreboard_showscores_force)
+       else if (scoreboard_showscores_force)
                return 1;
        return 0;
 }
@@ -898,7 +896,6 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
        float i;
        float weapon_hit, weapon_damage, weapon_stats;
-       float fontsize = 40 * 1/3;
        float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
        float rows;
        if(cvar("scoreboard_accuracy_doublerows"))
@@ -906,11 +903,9 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        else
                rows = 1;
        float height = 40;
-
-       if(warmup_stage)
-       {
-               return pos;
-       }
+       float fontsize = height * 1/3;
+       float weapon_height = height * 2/3;
+       float weapon_width = sbwidth / weapon_cnt;
 
        drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), hud_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
        pos_y += 1.25 * hud_fontsize_y;
@@ -928,13 +923,13 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        for(i = 0; i < weapon_cnt/rows; ++i)
        {
                if(!mod(i, 2))
-                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
+                       drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
        }
 
        // row highlighting
        for(i = 0; i < rows; ++i)
        {
-               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+               drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
        }
 
        drawfont = hud_bigfont;
@@ -942,7 +937,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
        float weapons_with_stats;
        weapons_with_stats = 0;
        if(rows == 2)
-               pos_x += sbwidth/weapon_cnt / 2;
+               pos_x += weapon_width / 2;
 
        if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
                g_minstagib = 1; // TODO: real detection for minstagib?
@@ -969,7 +964,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        weapon_alpha = 0.2 * scoreboard_alpha_fg;
 
                // weapon icon
-               drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+               drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
                // the accuracy
                if(weapon_damage) {
                        weapons_with_stats += 1;
@@ -979,7 +974,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        s = strcat(ftos(weapon_stats),"%");
 
                        float padding;
-                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
+                       padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
                        float weapon_hit, weapon_damage;
                        weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
@@ -1004,9 +999,9 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                                rgb = rgb + factor * (acc_color(j+1) - rgb);
                        }
 
-                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
+                       drawstring(pos + '1 0 0' * padding + '0 1 0' * weapon_height, s, '1 1 0' * fontsize, rgb, scoreboard_alpha_fg, DRAWFLAG_NORMAL);
                }
-               pos_x += sbwidth/weapon_cnt * rows;
+               pos_x += weapon_width * rows;
                if(rows == 2 && i == 6) {
                        pos_x -= sbwidth;
                        pos_y += height;
@@ -1018,7 +1013,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                average_accuracy = floor(average_accuracy / weapons_with_stats);
 
        if(rows == 2)
-               pos_x -= sbwidth/weapon_cnt / 2;
+               pos_x -= weapon_width / 2;
        pos_x -= sbwidth;
        pos_y += height;
 
@@ -1084,32 +1079,33 @@ float hud_woulddrawscoreboard_prev;
 float hud_woulddrawscoreboard_change; // "time" at which HUD_WouldDrawScoreboard() changed
 void HUD_DrawScoreboard()
 {
-       HUD_UpdatePlayerTeams();
-
        float hud_woulddrawscoreboard;
-       hud_woulddrawscoreboard = HUD_WouldDrawScoreboard();
+       hud_woulddrawscoreboard = scoreboard_active;
        if(hud_woulddrawscoreboard != hud_woulddrawscoreboard_prev) {
                hud_woulddrawscoreboard_change = time;
                hud_woulddrawscoreboard_prev = hud_woulddrawscoreboard;
        }
 
-       float scoreboard_fadeinspeed = cvar_or("scoreboard_fadeinspeed", 10);
-       float scoreboard_fadeoutspeed = cvar_or("scoreboard_fadeoutspeed", 5);
        if(hud_woulddrawscoreboard) {
+               float scoreboard_fadeinspeed = cvar_or("scoreboard_fadeinspeed", 10);
                if (scoreboard_fadeinspeed)
                        scoreboard_fade_alpha = bound (0, (time - hud_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
                else
                        scoreboard_fade_alpha = 1;
        }
-       else
+       else {
+               float scoreboard_fadeoutspeed = cvar_or("scoreboard_fadeoutspeed", 5);
                if (scoreboard_fadeoutspeed)
                        scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - hud_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
                else
                        scoreboard_fade_alpha = 0;
+       }
 
        if not(scoreboard_fade_alpha)
                return;
 
+       HUD_UpdatePlayerTeams();
+
        scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
        scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
        scoreboard_highlight = cvar("scoreboard_highlight");
@@ -1124,9 +1120,11 @@ void HUD_DrawScoreboard()
        xmin = cvar("scoreboard_offset_left") * vid_conwidth;
        ymin = cvar("con_notify") * cvar("con_notifysize");
 
-       sbwidth = xmax = vid_conwidth - xmin - cvar("scoreboard_offset_right") * vid_conwidth;
+       xmax = (1 - cvar("scoreboard_offset_right")) * vid_conwidth;
        ymax = vid_conheight - ymin;
 
+       sbwidth = xmax - xmin;
+
        // Initializes position
        pos_x = xmin;
        pos_y = ymin;
@@ -1144,8 +1142,7 @@ void HUD_DrawScoreboard()
        drawfont = hud_font;
 
        // Draw the scoreboard
-       vector bg_size;
-       bg_size = drawgetimagesize("gfx/hud/scoreboard_scoreboard_bg");
+       vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * cvar("scoreboard_bg_scale");
 
        if(teamplay)
        {
@@ -1189,7 +1186,7 @@ void HUD_DrawScoreboard()
                }
                pos = HUD_DrawScoreboardRankings(pos, pl, rgb, bg_size);
        }
-       else if(cvar("scoreboard_accuracy") && spectatee_status != -1) {
+       else if(cvar("scoreboard_accuracy") && spectatee_status != -1 && !warmup_stage) {
                if(teamplay)
                        pos = HUD_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
                else