// multiply by player alpha
if (!this.sameteam || (this.sv_entnum == player_localentnum))
{
- float f = getplayeralpha(this.sv_entnum - 1);
+ float f = entcs_GetAlpha(this.sv_entnum - 1);
if (f == 0) f = 1;
if (f < 0) f = 0;
// FIXME: alpha is negative when dead, breaking death fade
DRAWFLAG_NORMAL);
}
}
- string s = GetPlayerName(this.sv_entnum - 1);
+ string s = entcs_GetName(this.sv_entnum - 1);
if ((autocvar_hud_shownames_decolorize == 1 && teamplay)
- || autocvar_hud_shownames_decolorize == 2) s = playername(s, GetPlayerColor(this.sv_entnum - 1));
+ || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
drawfontscale = '1 1 0' * resize;
s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
it.armorvalue = 0;
it.sameteam = false;
}
- bool dead = getplayerisdead(i);
+ bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);
if (!it.csqcmodel_isdead && entcs.has_origin) setorigin(it, entcs.origin);
it.csqcmodel_isdead = dead;
Draw_ShowNames(it);