]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index d5e24888d34a79e03d2de8db4a8c19ca22c8219f..3bc231c254ffa4991b6d59acd73286880a952aeb 100644 (file)
@@ -5,7 +5,8 @@
 // self.sameteam = player is on same team as local client
 // self.fadedelay = time to wait before name tag starts fading in for enemies
 // self.pointtime = last time you pointed at this player
-//
+// self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not
+
 const float SHOWNAMES_FADESPEED = 4;
 const float SHOWNAMES_FADEDELAY = 0.4;
 void Draw_ShowNames(entity ent)
@@ -35,14 +36,14 @@ void Draw_ShowNames(entity ent)
                else
                {
                        traceline(view_origin, ent.origin, MOVE_NORMAL, ent);
-                       if(trace_fraction < 1 && trace_networkentity != ent.sv_entnum)
+                       if(trace_fraction < 1 && (trace_networkentity != ent.sv_entnum && trace_ent.entnum != ent.sv_entnum))
                                hit = 0;
                        else
                                hit = 1;
                }
 
                // handle tag fading
-               float overlap, onscreen, crosshairdistance;
+               float overlap = FALSE, onscreen, crosshairdistance;
                vector o, eo;
                
                o = project_3d_to_2d(ent.origin);
@@ -90,7 +91,7 @@ void Draw_ShowNames(entity ent)
                        ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); 
                        ent.fadedelay = 0; // reset fade in delay, enemy has left the view
                }
-               else if(ent.healthvalue < 1) // dead player, fade out slowly
+               else if(ent.csqcmodel_isdead) // dead player, fade out slowly
                        ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); 
                else if(overlap) // tag overlap detected, fade out
                        ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); 
@@ -186,7 +187,7 @@ void Draw_ShowNames_All()
        {
                float t;
                t = GetPlayerColor(i);
-               if(t == COLOR_SPECTATOR)
+               if(t == FL_SPECTATOR)
                        continue;
 
                entity e;
@@ -214,9 +215,11 @@ void Draw_ShowNames_All()
                        e.sameteam = 0;
                }
 
-               e.origin = getplayerorigin(i);
+               setorigin(e, getplayerorigin(i));
                if(e.origin == GETPLAYERORIGIN_ERROR)
                        continue;
+                       
+               e.csqcmodel_isdead = getplayerisdead(i);
 
                Draw_ShowNames(e);
        }