]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/tturrets.qc
fix accelerometer with csqcmodels
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / tturrets.qc
index 8fc65b3606ce73aeb7ba8f648fa1072b2b4a6175..2b9ec0297b2ef63411d210cc8a8597bc8438691f 100644 (file)
@@ -154,6 +154,7 @@ void turret_tid2info(float _tid)
 void turret_remove()
 {    
     remove(self.tur_head);
+    //remove(self.enemy);
     self.tur_head = world;    
 }
 
@@ -164,18 +165,22 @@ void turret_changeteam()
        {
         case COLOR_TEAM1: // Red
             self.glowmod = '2 0 0';
+            self.teamradar_color = '1 0 0';
             break;
 
         case COLOR_TEAM2: // Blue
             self.glowmod = '0 0 2';
+            self.teamradar_color = '0 0 1';
             break;
 
         case COLOR_TEAM3: // Yellow
             self.glowmod = '1 1 0';
+            self.teamradar_color = '1 1 0';
             break;
 
         case COLOR_TEAM4: // Pink
             self.glowmod = '1 0 1';
+            self.teamradar_color = '1 0 1';
             break;
        }
        
@@ -218,6 +223,149 @@ void turret_draw()
     if(self.health < 32)
     if(dt < 0.015)
         pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);        
+
+}
+
+void turret_draw2d()
+{
+       if(self.netname == "")
+           return;
+       
+    if(autocvar_cl_hidewaypoints) // also check g_waypointsprites_turrets after next release (needs changed to clients default/config .cfg)
+        return; 
+
+       float dist = vlen(self.origin - view_origin);
+       vector o;
+       /*
+       // TODO: Vehicle tactical hud
+       o = project_3d_to_2d(self.origin + '0 0 32');
+       if(o_z < 0 
+       || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
+       || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
+       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
+       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+           return; // Dont draw wp's for turrets out of view
+    o_z = 0;
+    if(hud != HUD_NORMAL)
+    {        
+        switch(hud)
+        {
+            case HUD_SPIDERBOT:
+            case HUD_WAKIZASHI:
+            case HUD_RAPTOR:
+                vector pz = drawgetimagesize("gfx/vehicles/axh-bracket.tga") * 0.25;
+                drawpic(o - pz * 0.5 , "gfx/vehicles/axh-bracket.tga", pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
+                break;
+        }
+    }
+    */
+    
+       if(dist > self.maxdistance)
+        return;
+
+       string spriteimage = self.netname;
+       float t = (GetPlayerColor(player_localnum) + 1);        
+       float a = self.alpha * autocvar_hud_panel_fg_alpha;
+       vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
+
+       
+       if(self.maxdistance > waypointsprite_normdistance)
+               a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+       else if(self.maxdistance > 0)
+               a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+
+       if(rgb == '0 0 0')
+       {
+               self.teamradar_color = '1 0 1';
+               print(sprintf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage)); 
+       }
+
+       string txt = self.netname;
+       if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
+               txt = _("Spam");
+       else
+               txt = spritelookuptext(spriteimage);
+       
+       if(time - floor(time) > 0.5 && t == self.team)
+       {
+               if(self.helpme && time < self.helpme)
+               {
+                   a *= SPRITE_HELPME_BLINK;
+                   txt = sprintf(_("%s under attack!"), txt);
+               }                       
+               else
+                       a *= spritelookupblinkvalue(spriteimage);
+       }
+       
+       if(autocvar_g_waypointsprite_uppercase)
+               txt = strtoupper(txt);
+
+       if(a > 1)
+       {
+               rgb *= a;
+               a = 1;
+       }
+
+       if(a <= 0)
+           return;
+               
+       rgb = fixrgbexcess(rgb);
+
+       o = project_3d_to_2d(self.origin + '0 0 64');
+       if(o_z < 0 
+       || o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
+       || o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
+       || o_x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))  
+       || o_y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
+           return; // Dont draw wp's for turrets out of view
+
+       o_z = 0;
+
+       float edgedistance_min, crosshairdistance;
+               edgedistance_min = min((o_y - (vid_conheight * waypointsprite_edgeoffset_top)), 
+       (o_x - (vid_conwidth * waypointsprite_edgeoffset_left)),
+       (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o_x, 
+       (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o_y);
+
+       float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
+
+       crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) );
+
+       t = waypointsprite_scale * vidscale;
+       a *= waypointsprite_alpha;
+
+       {
+               a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+               t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
+       }
+       if (edgedistance_min < waypointsprite_edgefadedistance) {
+               a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+               t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
+       }
+       if(crosshairdistance < waypointsprite_crosshairfadedistance) {
+               a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+               t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
+       }
+
+       o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);       
+    o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
+    drawhealthbar(
+            o,
+            0,
+            self.health / 255,
+            '0 0 0',
+            '0 0 0',
+            0.5 * SPRITE_HEALTHBAR_WIDTH * t,
+            0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
+            SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
+            SPRITE_HEALTHBAR_BORDER * t,
+            0,
+            rgb,
+            a * SPRITE_HEALTHBAR_BORDERALPHA,
+            rgb,
+            a * SPRITE_HEALTHBAR_HEALTHALPHA,
+            DRAWFLAG_NORMAL
+            );
 }
 
 void turret_walker_draw()
@@ -231,12 +379,8 @@ void turret_walker_draw()
     
     fixedmakevectors(self.angles);
     movelib_groundalign4point(300, 100, 0.25);
-    
     setorigin(self, self.origin + self.velocity * dt);
-    setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
-    
     self.tur_head.angles += dt * self.tur_head.move_avelocity;
-    
     self.angles_y = self.move_angles_y;
     
     if (self.health < 127)
@@ -253,18 +397,9 @@ void turret_ewheel_draw()
     if(dt <= 0)
         return;
     
-    fixedmakevectors(self.angles);
-    movelib_groundalign4point(300, 100, 0.25);
-    
+    fixedmakevectors(self.angles);    
     setorigin(self, self.origin + self.velocity * dt);
-    setorigin(self.tur_head, self.origin);
-    
     self.tur_head.angles += dt * self.tur_head.move_avelocity;
-    
-    // Simulate banking
-    //self.angles_z -= self.angles_z * dt * 2;
-    //self.angles_z = bound(-45, self.angles_z  + ((self.move_angles_y - self.angles_y * -25) * dt), 45);
-    
     self.angles_y = self.move_angles_y;
     
     if (self.health < 127)
@@ -272,12 +407,14 @@ void turret_ewheel_draw()
         te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);    
 }
 
+void(entity e, entity tagentity, string tagname) setattachment = #443;
 void turret_construct()
 {    
     if(self.tur_head == world)
         self.tur_head = spawn();
     
     turret_tid2info(self.turret_type);
+    self.netname = tid2info_name;
 
     setorigin(self, self.origin);
     setmodel(self, tid2info_base);
@@ -286,12 +423,10 @@ void turret_construct()
     setsize(self.tur_head, '0 0 0', '0 0 0');
     
     if(self.turret_type == TID_EWHEEL)
-       setorigin(self.tur_head, '0 0 0');
-    else if (self.turret_type == TID_WALKER)
-        setorigin(self.tur_head, '0 0 0');
+        setattachment(self.tur_head, self, "");
     else
-        setorigin(self.tur_head, gettaginfo(self, gettagindex(self, "tag_head")));
-
+        setattachment(self.tur_head, self, "tag_head");
+    
     self.tur_head.classname     = "turret_head";
     self.tur_head.owner         = self;
     self.tur_head.move_movetype = MOVETYPE_NOCLIP;
@@ -306,14 +441,19 @@ void turret_construct()
     self.entremove              = turret_remove;
     self.drawmask               = MASK_NORMAL;
     self.tur_head.drawmask      = MASK_NORMAL;
-    self.anim_start_time        = 0;
+    self.anim_start_time        = 0;    
+    self.draw2d = turret_draw2d;
+    self.maxdistance = 4000; // use g_waypointsprites_turrets_maxdist after next release (needs changed to cleint's default)
+    self.teamradar_color = '1 0 0';
+    self.alpha = 1;
+    
     if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
     {
         self.gravity            = 1;
         self.movetype           = MOVETYPE_BOUNCE;
         self.move_movetype      = MOVETYPE_BOUNCE;
         self.move_origin        = self.origin;                
-        self.move_time          = time;
+        self.move_time          = time;        
         switch(self.turret_type)
         {
             case TID_EWHEEL:
@@ -321,6 +461,8 @@ void turret_construct()
                 break;
             case TID_WALKER:
                 self.draw               = turret_walker_draw;
+                break;
+            
         }        
     }
 }
@@ -462,13 +604,20 @@ void ent_turret()
     
     if(sf & TNSF_ANG)
     {
+        if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
+            self.tur_head = spawn();
+            
         self.tur_head.move_angles_x = ReadShort();
         self.tur_head.move_angles_y = ReadShort();
-        self.tur_head.angles = self.angles + self.tur_head.move_angles;
+        //self.tur_head.angles = self.angles + self.tur_head.move_angles;
+        self.tur_head.angles = self.tur_head.move_angles;
     }
     
     if(sf & TNSF_AVEL)
     {
+        if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
+            self.tur_head = spawn();
+            
         self.tur_head.move_avelocity_x = ReadShort();
         self.tur_head.move_avelocity_y = ReadShort();            
     }
@@ -500,7 +649,7 @@ void ent_turret()
     if(sf & TNSF_STATUS)
     {
         float _tmp;
-        _tmp = ReadByte();        
+        _tmp = ReadByte();
         if(_tmp != self.team)
         {            
             self.team = _tmp;                
@@ -510,8 +659,10 @@ void ent_turret()
         _tmp = ReadByte();        
         if(_tmp == 0 && self.health != 0)
             turret_die();
+        else if(self.health && self.health != _tmp)
+            self.helpme = servertime + 10;
 
         self.health = _tmp;
     } 
-    
+    //self.enemy.health = self.health / 255;
 }