-#if defined(CSQC)
- #include "../dpdefs/csprogsdefs.qh"
- #include "defs.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/client.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/weapons/weapons.qh"
- #include "../common/mapinfo.qh"
- #include "autocvars.qh"
- #include "hud.qh"
- #include "scoreboard.qh"
- #include "noise.qh"
- #include "main.qh"
- #include "../csqcmodellib/cl_player.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
+#include "_all.qh"
+
+#include "announcer.qh"
+#include "hook.qh"
+#include "hud.qh"
+#include "hud_config.qh"
+#include "mapvoting.qh"
+#include "noise.qh"
+#include "scoreboard.qh"
+#include "shownames.qh"
+#include "vehicles/all.qh"
+#include "waypointsprites.qh"
+
+#include "../common/constants.qh"
+#include "../common/mapinfo.qh"
+#include "../common/nades.qh"
+#include "../common/stats.qh"
+#include "../common/triggers/target/music.qh"
+#include "../common/teams.qh"
+#include "../common/util.qh"
+
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/cl_player.qh"
+
+#include "../warpzonelib/client.qh"
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/mathlib.qh"
entity porto;
vector polyline[16];
portal_number = 0;
nextdir = dir;
- for(0;;)
+ for (;;)
{
dir = nextdir;
traceline(p, p + 65536 * dir, true, porto);
continue;
++portal_number;
ang = vectoangles2(trace_plane_normal, dir);
- ang_x = -ang.x;
+ ang.x = -ang.x;
makevectors(ang);
if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
return;
{
float t, n;
wcross_origin = project_3d_to_2d(trace_endpos);
- wcross_origin_z = 0;
+ wcross_origin.z = 0;
if(trace_ent)
n = trace_ent.entnum;
else
trueaimpoint = traceorigin + view_forward * g_trueaim_minrange;
if(vecs.x > 0)
- vecs_y = -vecs.y;
+ vecs.y = -vecs.y;
else
vecs = '0 0 0';
// wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
- wcross_origin_z = 0;
+ wcross_origin.z = 0;
if(autocvar_crosshair_hittest)
{
vector wcross_oldorigin;
//y = green
//z = blue
- wcross_color_z = 0;
+ wcross_color.z = 0;
if(x > 200)
{
- wcross_color_x = 0;
- wcross_color_y = 1;
+ wcross_color.x = 0;
+ wcross_color.y = 1;
}
else if(x > 150)
{
- wcross_color_x = 0.4 - (x-150)*0.02 * 0.4;
- wcross_color_y = 0.9 + (x-150)*0.02 * 0.1;
+ wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
+ wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
}
else if(x > 100)
{
- wcross_color_x = 1 - (x-100)*0.02 * 0.6;
- wcross_color_y = 1 - (x-100)*0.02 * 0.1;
- wcross_color_z = 1 - (x-100)*0.02;
+ wcross_color.x = 1 - (x-100)*0.02 * 0.6;
+ wcross_color.y = 1 - (x-100)*0.02 * 0.1;
+ wcross_color.z = 1 - (x-100)*0.02;
}
else if(x > 50)
{
- wcross_color_x = 1;
- wcross_color_y = 1;
- wcross_color_z = 0.2 + (x-50)*0.02 * 0.8;
+ wcross_color.x = 1;
+ wcross_color.y = 1;
+ wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
}
else if(x > 20)
{
- wcross_color_x = 1;
- wcross_color_y = (x-20)*90/27/100;
- wcross_color_z = (x-20)*90/27/100 * 0.2;
+ wcross_color.x = 1;
+ wcross_color.y = (x-20)*90/27/100;
+ wcross_color.z = (x-20)*90/27/100 * 0.2;
}
else
{
- wcross_color_x = 1;
- wcross_color_y = 0;
+ wcross_color.x = 1;
+ wcross_color.y = 0;
}
break;
}
wcross_alpha_goal_prev = wcross_alpha;
wcross_color_goal_prev = wcross_color;
- if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
+ if(spectatee_status == -1 && shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))
{
wcross_blur = 1;
wcross_alpha *= 0.75;
}
}
-const float BUTTON_3 = 4;
-const float BUTTON_4 = 8;
+const int BUTTON_3 = 4;
+const int BUTTON_4 = 8;
float cl_notice_run();
float prev_myteam;
void CSQC_UpdateView(float w, float h)
CSQCPlayer_SetCamera();
- myteam = GetPlayerColor(player_localentnum - 1);
+ if(player_localentnum <= maxclients) // is it a client?
+ current_player = player_localentnum - 1;
+ else // then player_localentnum is the vehicle I'm driving
+ current_player = player_localnum;
+ myteam = GetPlayerColor(current_player);
if(myteam != prev_myteam)
{
}
}
else
+ {
#ifdef CAMERATEST
- if(autocvar_camera_enable)
+ if(autocvar_camera_enable)
#else
- if(autocvar_camera_enable && isdemo())
+ if(autocvar_camera_enable && isdemo())
#endif
- {
- // Enable required Darkplaces cvars
- chase_active_backup = autocvar_chase_active;
- cvar_set("chase_active", "2");
- cvar_set("cl_demo_mousegrab", "1");
- camera_active = true;
- camera_mode = false;
+ {
+ // Enable required Darkplaces cvars
+ chase_active_backup = autocvar_chase_active;
+ cvar_set("chase_active", "2");
+ cvar_set("cl_demo_mousegrab", "1");
+ camera_active = true;
+ camera_mode = false;
+ }
}
// Draw the Crosshair
{
if(autocvar_cl_reticle_stretch)
{
- reticle_size_x = vid_conwidth;
- reticle_size_y = vid_conheight;
- reticle_pos_x = 0;
- reticle_pos_y = 0;
+ reticle_size.x = vid_conwidth;
+ reticle_size.y = vid_conheight;
+ reticle_pos.x = 0;
+ reticle_pos.y = 0;
}
else
{
- reticle_size_x = max(vid_conwidth, vid_conheight);
- reticle_size_y = max(vid_conwidth, vid_conheight);
- reticle_pos_x = (vid_conwidth - reticle_size.x) / 2;
- reticle_pos_y = (vid_conheight - reticle_size.y) / 2;
+ reticle_size.x = max(vid_conwidth, vid_conheight);
+ reticle_size.y = max(vid_conwidth, vid_conheight);
+ reticle_pos.x = (vid_conwidth - reticle_size.x) / 2;
+ reticle_pos.y = (vid_conheight - reticle_size.y) / 2;
}
if(zoomscript_caught)
f = 1;
- else
+ else
f = current_zoomfraction;
if(f)
{
if(autocvar_hud_contents_blur && contentavgalpha)
{
- content_blurpostprocess_x = 1;
- content_blurpostprocess_y = contentavgalpha * autocvar_hud_contents_blur;
- content_blurpostprocess_z = contentavgalpha * autocvar_hud_contents_blur_alpha;
+ content_blurpostprocess.x = 1;
+ content_blurpostprocess.y = contentavgalpha * autocvar_hud_contents_blur;
+ content_blurpostprocess.z = contentavgalpha * autocvar_hud_contents_blur_alpha;
}
else
{
- content_blurpostprocess_x = 0;
- content_blurpostprocess_y = 0;
- content_blurpostprocess_z = 0;
+ content_blurpostprocess.x = 0;
+ content_blurpostprocess.y = 0;
+ content_blurpostprocess.z = 0;
}
}
}
if(autocvar_hud_damage && !getstati(STAT_FROZEN))
{
- splash_size_x = max(vid_conwidth, vid_conheight);
- splash_size_y = max(vid_conwidth, vid_conheight);
- splash_pos_x = (vid_conwidth - splash_size.x) / 2;
- splash_pos_y = (vid_conheight - splash_size.y) / 2;
+ splash_size.x = max(vid_conwidth, vid_conheight);
+ splash_size.y = max(vid_conwidth, vid_conheight);
+ splash_pos.x = (vid_conwidth - splash_size.x) / 2;
+ splash_pos.y = (vid_conheight - splash_size.y) / 2;
float myhealth_flash_temp;
myhealth = getstati(STAT_HEALTH);
{
if(autocvar_hud_damage_blur && myhealth_flash_temp)
{
- damage_blurpostprocess_x = 1;
- damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
- damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
+ damage_blurpostprocess.x = 1;
+ damage_blurpostprocess.y = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur;
+ damage_blurpostprocess.z = bound(0, myhealth_flash_temp, 1) * autocvar_hud_damage_blur_alpha;
}
else
{
- damage_blurpostprocess_x = 0;
- damage_blurpostprocess_y = 0;
- damage_blurpostprocess_z = 0;
+ damage_blurpostprocess.x = 0;
+ damage_blurpostprocess.y = 0;
+ damage_blurpostprocess.z = 0;
}
}
}
dir = normalize(view_origin - current_position);
n = mouse_angles.z;
mouse_angles = vectoangles(dir);
- mouse_angles_x = mouse_angles.x * -1;
- mouse_angles_z = n;
+ mouse_angles.x = mouse_angles.x * -1;
+ mouse_angles.z = n;
}
else
{
}
}
- while (mouse_angles.x < -180) mouse_angles_x = mouse_angles.x + 360;
- while (mouse_angles.x > 180) mouse_angles_x = mouse_angles.x - 360;
- while (mouse_angles.y < -180) mouse_angles_y = mouse_angles.y + 360;
- while (mouse_angles.y > 180) mouse_angles_y = mouse_angles.y - 360;
+ while (mouse_angles.x < -180) mouse_angles.x = mouse_angles.x + 360;
+ while (mouse_angles.x > 180) mouse_angles.x = mouse_angles.x - 360;
+ while (mouse_angles.y < -180) mouse_angles.y = mouse_angles.y + 360;
+ while (mouse_angles.y > 180) mouse_angles.y = mouse_angles.y - 360;
// Fix difference when angles don't have the same sign
delta = '0 0 0';
attenuation = 1 / max(1, attenuation);
current_angles += (mouse_angles - current_angles + delta) * attenuation;
- while (current_angles.x < -180) current_angles_x = current_angles.x + 360;
- while (current_angles.x > 180) current_angles_x = current_angles.x - 360;
- while (current_angles.y < -180) current_angles_y = current_angles.y + 360;
- while (current_angles.y > 180) current_angles_y = current_angles.y - 360;
+ while (current_angles.x < -180) current_angles.x = current_angles.x + 360;
+ while (current_angles.x > 180) current_angles.x = current_angles.x - 360;
+ while (current_angles.y < -180) current_angles.y = current_angles.y + 360;
+ while (current_angles.y > 180) current_angles.y = current_angles.y - 360;
// Camera position
tmp = '0 0 0';
if( camera_direction.x )
{
- tmp_x = camera_direction.x * cos(current_angles.y * DEG2RAD);
- tmp_y = camera_direction.x * sin(current_angles.y * DEG2RAD);
+ tmp.x = camera_direction.x * cos(current_angles.y * DEG2RAD);
+ tmp.y = camera_direction.x * sin(current_angles.y * DEG2RAD);
if( autocvar_camera_forward_follows && !autocvar_camera_look_player )
- tmp_z = camera_direction.x * -sin(current_angles.x * DEG2RAD);
+ tmp.z = camera_direction.x * -sin(current_angles.x * DEG2RAD);
++dimensions;
}