#include "mutators/events.qh"
+#include "../common/anim.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "../common/gamemodes/all.qh"
#include "../lib/warpzone/client.qh"
#include "../lib/warpzone/common.qh"
+void viewmodel_draw(entity this)
+{
+ int c = stof(getplayerkeyvalue(player_localnum, "colors"));
+ vector g = colormapPaletteColor(c & 0x0F, true) * 2;
+ for (entity e = this; e; e = e.weaponchild)
+ {
+ e.colormap = c;
+ e.glowmod = g;
+ }
+}
+
+entity viewmodel;
+STATIC_INIT(viewmodel) {
+ viewmodel = new(viewmodel);
+ viewmodel.drawmask = MASK_NORMAL;
+ viewmodel.draw = viewmodel_draw;
+}
+
entity porto;
vector polyline[16];
void Porto_Draw(entity this)
WarpZone_FixView();
//WarpZone_FixPMove();
+ {
+ static string name_last;
+ string name = get_weaponinfo(switchingweapon).mdl;
+ if (name != name_last)
+ {
+ CL_WeaponEntity_SetModel(viewmodel, name_last = name);
+ updateanim(viewmodel);
+ if (!viewmodel.animstate_override)
+ setanim(viewmodel, viewmodel.anim_idle, true, false, false);
+ }
+ }
vector ov_org = '0 0 0';
vector ov_mid = '0 0 0';