#include <common/ent_cs.qh>
#include <common/anim.qh>
#include <common/constants.qh>
+#include <common/net_linked.qh>
#include <common/debug.qh>
#include <common/mapinfo.qh>
#include <common/gamemodes/_mod.qh>
#include <common/triggers/target/music.qh>
#include <common/teams.qh>
+#include <common/weapons/weapon/tuba.qh>
+
#include <common/vehicles/all.qh>
#include <common/weapons/_all.qh>
#include <common/viewloc.qh>
float frac;
vector gunorg = '0 0 0';
static vector vel_average;
- static vector gunorg_prev = '0 0 0';
static vector gunorg_adjustment_highpass;
static vector gunorg_adjustment_lowpass;
}
{
string name = wep.mdl;
+ string newname = wep.wr_viewmodel(wep, this);
+ if(newname)
+ name = newname;
bool swap = name != this.name_last;
// if (swap)
{
this.viewmodel_angles = this.angles;
}
anim_update(this);
- if (!this.animstate_override && !this.animstate_looping)
+ if ((!this.animstate_override && !this.animstate_looping) || time > this.animstate_endtime)
anim_set(this, this.anim_idle, true, false, false);
}
float f = 0; // 0..1; 0: fully active
setorigin(this, this.origin);
}
-entity viewmodels[MAX_WEAPONSLOTS];
STATIC_INIT(viewmodel) {
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
viewmodels[slot] = new(viewmodel);
}
const int polyline_length = 16;
-vector polyline[polyline_length];
+.vector polyline[polyline_length];
void Porto_Draw(entity this)
{
- entity wepent = viewmodels[0]; // TODO: unhardcode
- if (wepent.activeweapon != WEP_PORTO) return;
- if (spectatee_status) return;
- if (WEP_CVAR(porto, secondary)) return;
- if (intermission == 1) return;
- if (intermission == 2) return;
- if (STAT(HEALTH) <= 0) return;
-
- vector pos = view_origin;
- vector dir = view_forward;
- if (angles_held_status)
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- makevectors(angles_held);
- dir = v_forward;
- }
+ entity wepent = viewmodels[slot];
- polyline[0] = pos;
+ if (wepent.activeweapon != WEP_PORTO) continue;
+ if (spectatee_status) continue;
+ if (WEP_CVAR(porto, secondary)) continue;
+ if (intermission == 1) continue;
+ if (intermission == 2) continue;
+ if (STAT(HEALTH) <= 0) continue;
- int portal_number = 0, portal1_idx = 1, portal_max = 2;
- int n = 1 + 2; // 2 lines == 3 points
- for (int idx = 0; idx < n && idx < polyline_length - 1; )
- {
- traceline(pos, pos + 65536 * dir, true, this);
- dir = reflect(dir, trace_plane_normal);
- pos = trace_endpos;
- polyline[++idx] = pos;
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
- {
- n += 1;
- continue;
- }
- if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
+ vector pos = view_origin;
+ vector dir = view_forward;
+ if (wepent.angles_held_status)
{
- n = max(2, idx);
- break;
+ makevectors(wepent.angles_held);
+ dir = v_forward;
}
- // check size
+
+ wepent.polyline[0] = pos;
+
+ int portal_number = 0, portal1_idx = 1, portal_max = 2;
+ int n = 1 + 2; // 2 lines == 3 points
+ for (int idx = 0; idx < n && idx < polyline_length - 1; )
{
- vector ang = vectoangles2(trace_plane_normal, dir);
- ang.x = -ang.x;
- makevectors(ang);
- if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+ traceline(pos, pos + 65536 * dir, true, this);
+ dir = reflect(dir, trace_plane_normal);
+ pos = trace_endpos;
+ wepent.polyline[++idx] = pos;
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
+ {
+ n += 1;
+ continue;
+ }
+ if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
{
n = max(2, idx);
break;
}
+ // check size
+ {
+ vector ang = vectoangles2(trace_plane_normal, dir);
+ ang.x = -ang.x;
+ makevectors(ang);
+ if (!CheckWireframeBox(this, pos - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward))
+ {
+ n = max(2, idx);
+ break;
+ }
+ }
+ portal_number += 1;
+ if (portal_number >= portal_max) break;
+ if (portal_number == 1) portal1_idx = idx;
+ }
+ for (int idx = 0; idx < n - 1; ++idx)
+ {
+ vector p = wepent.polyline[idx], q = wepent.polyline[idx + 1];
+ if (idx == 0) p -= view_up * 16; // line from player
+ vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
+ Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
}
- portal_number += 1;
- if (portal_number >= portal_max) break;
- if (portal_number == 1) portal1_idx = idx;
- }
- for (int idx = 0; idx < n - 1; ++idx)
- {
- vector p = polyline[idx], q = polyline[idx + 1];
- if (idx == 0) p -= view_up * 16; // line from player
- vector rgb = (idx < portal1_idx) ? '1 0 0' : '0 0 1';
- Draw_CylindricLine(p, q, 4, "", 1, 0, rgb, 0.5, DRAWFLAG_NORMAL, view_origin);
}
}
current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1);
if(zoomsensitivity < 1)
- setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity));
+ setsensitivityscale(current_viewzoom ** (1 - zoomsensitivity));
else
setsensitivityscale(1);
return SHOTTYPE_HITENEMY;
}
-float TrueAimCheck()
+float TrueAimCheck(entity wepent)
{
float nudge = 1; // added to traceline target and subtracted from result TOOD(divVerent): do we still need this? Doesn't the engine do this now for us?
vector vecs, trueaimpoint, w_shotorg;
ta = trueaim;
mv = MOVE_NOMONSTERS;
- entity wepent = viewmodels[0]; // TODO: unhardcode
-
switch(wepent.activeweapon) // WEAPONTODO
{
case WEP_TUBA: // no aim
mv = MOVE_NORMAL;
if(zoomscript_caught)
{
- tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * max_shot_distance, mv, ta);
return EnemyHitCheck();
}
break;
vecs = decompressShotOrigin(STAT(SHOTORG));
- traceline(traceorigin, traceorigin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
+ traceline(traceorigin, traceorigin + view_forward * max_shot_distance, mv, ta);
trueaimpoint = trace_endpos;
if(vdist((trueaimpoint - traceorigin), <, g_trueaim_minrange))
{
if(autocvar_cl_orthoview)
return false;
- if(intermission)
+ if(STAT(GAME_STOPPED) || intermission)
return true;
if(this.viewloc)
return true;
{
// varying sound pitch
- entity wepent = viewmodels[0]; // TODO: unhardcode
+ bool have_arc = false;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ entity wepent = viewmodels[slot];
+
+ if(wepent.activeweapon == WEP_ARC)
+ have_arc = true;
+ }
static float hitsound_time_prev = 0;
// HACK: the only way to get the arc to sound consistent with pitch shift is to ignore cl_hitsound_antispam_time
- float arc_hack = wepent.activeweapon == WEP_ARC && autocvar_cl_hitsound >= 2;
+ bool arc_hack = have_arc && autocvar_cl_hitsound >= 2;
if (arc_hack || COMPARE_INCREASING(time, hitsound_time_prev) > autocvar_cl_hitsound_antispam_time)
{
if (autocvar_cl_hitsound && unaccounted_damage)
float a = autocvar_cl_hitsound_max_pitch;
float b = autocvar_cl_hitsound_min_pitch;
float c = autocvar_cl_hitsound_nom_damage;
- float x = unaccounted_damage;
- float pitch_shift = (b*x*(a-1) + a*c*(1-b)) / (x*(a-1) + c*(1-b));
+ float d = unaccounted_damage;
+ float pitch_shift = (b*d*(a-1) + a*c*(1-b)) / (d*(a-1) + c*(1-b));
// if sound variation is disabled, set pitch_shift to 1
if (autocvar_cl_hitsound == 1)
sound(NULL, CH_INFO, SND_TYPEHIT, VOL_BASE, ATTN_NONE);
typehit_time_prev = typehit_time;
}
+
+ static float kill_time_prev = 0;
+ float kill_time = STAT(KILL_TIME);
+ if (COMPARE_INCREASING(kill_time, kill_time_prev) > autocvar_cl_hitsound_antispam_time)
+ {
+ sound(NULL, CH_INFO, SND_KILL, VOL_BASE, ATTN_NONE);
+ kill_time_prev = kill_time;
+ }
}
vector crosshair_getcolor(entity this, float health_stat)
case 2: // crosshair_color_by_health
{
- float x = health_stat;
+ float hp = health_stat;
//x = red
//y = green
wcross_color.z = 0;
- if(x > 200)
+ if(hp > 200)
{
wcross_color.x = 0;
wcross_color.y = 1;
}
- else if(x > 150)
+ else if(hp > 150)
{
- wcross_color.x = 0.4 - (x-150)*0.02 * 0.4;
- wcross_color.y = 0.9 + (x-150)*0.02 * 0.1;
+ wcross_color.x = 0.4 - (hp-150)*0.02 * 0.4;
+ wcross_color.y = 0.9 + (hp-150)*0.02 * 0.1;
}
- else if(x > 100)
+ else if(hp > 100)
{
- wcross_color.x = 1 - (x-100)*0.02 * 0.6;
- wcross_color.y = 1 - (x-100)*0.02 * 0.1;
- wcross_color.z = 1 - (x-100)*0.02;
+ wcross_color.x = 1 - (hp-100)*0.02 * 0.6;
+ wcross_color.y = 1 - (hp-100)*0.02 * 0.1;
+ wcross_color.z = 1 - (hp-100)*0.02;
}
- else if(x > 50)
+ else if(hp > 50)
{
wcross_color.x = 1;
wcross_color.y = 1;
- wcross_color.z = 0.2 + (x-50)*0.02 * 0.8;
+ wcross_color.z = 0.2 + (hp-50)*0.02 * 0.8;
}
- else if(x > 20)
+ else if(hp > 20)
{
wcross_color.x = 1;
- wcross_color.y = (x-20)*90/27/100;
- wcross_color.z = (x-20)*90/27/100 * 0.2;
+ wcross_color.y = (hp-20)*90/27/100;
+ wcross_color.z = (hp-20)*90/27/100 * 0.2;
}
else
{
{
float f, i, j;
vector v;
- if(!scoreboard_active && !camera_active && intermission != 2 &&
+ if(!scoreboard_active && !camera_active && intermission != 2 && !STAT(GAME_STOPPED) &&
spectatee_status != -1 && !csqcplayer.viewloc && !MUTATOR_CALLHOOK(DrawCrosshair) &&
!HUD_MinigameMenu_IsOpened() )
{
float shottype;
// wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
- wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward);
+ wcross_origin = project_3d_to_2d(view_origin + max_shot_distance * view_forward);
wcross_origin.z = 0;
if(autocvar_crosshair_hittest)
{
vector wcross_oldorigin;
+ entity thiswep = viewmodels[0]; // TODO: unhardcode
wcross_oldorigin = wcross_origin;
- shottype = TrueAimCheck();
+ shottype = TrueAimCheck(thiswep);
if(shottype == SHOTTYPE_HITWORLD)
{
v = wcross_origin - wcross_oldorigin;
t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0);
r = t * blurtest_radius;
- f = 1 / pow(t, blurtest_power) - 1;
+ f = 1 / (t ** blurtest_power) - 1;
cvar_set("r_glsl_postprocess", "1");
cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0"));
if(!postinit)
PostInit();
- if(intermission && !gameover_time)
- gameover_time = time;
+ if(intermission && !intermission_time)
+ intermission_time = time;
if(intermission && !isdemo() && !(calledhooks & HOOK_END))
{
if(autocvar_cl_reticle)
{
- string reticle_image = "";
+ string reticle_image = string_null;
bool wep_zoomed = false;
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
if(wep != WEP_Null && wep.wr_zoom)
{
bool do_zoom = wep.wr_zoom(wep, NULL);
- if(wep.w_reticle && wep.w_reticle != "")
+ if(!reticle_image && wep.w_reticle && wep.w_reticle != "")
reticle_image = wep.w_reticle;
wep_zoomed += do_zoom;
}
}
else if(wep_zoomed && autocvar_cl_reticle_weapon)
{
- if(reticle_image && reticle_image != "") { reticle_type = 2; }
+ if(reticle_image) { reticle_type = 2; }
else { reticle_type = 0; }
}
else if(button_zoom || zoomscript_caught)
switch(reticle_type)
{
case 1: drawpic(reticle_pos, "gfx/reticle_normal", reticle_size, '1 1 1', f * autocvar_cl_reticle_normal_alpha, DRAWFLAG_NORMAL); break;
- case 2: drawpic(reticle_pos, reticle_image, reticle_size, '1 1 1', f * autocvar_cl_reticle_weapon_alpha, DRAWFLAG_NORMAL); break;
+ case 2: if(reticle_image) drawpic(reticle_pos, reticle_image, reticle_size, '1 1 1', f * autocvar_cl_reticle_weapon_alpha, DRAWFLAG_NORMAL); break;
}
}
}