]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Cleanup #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 1458efe15f13563e9e869cb653c9e5c80791318c..8070d0c440c44ca5cec09cf0b88e26d51d6bef43 100644 (file)
@@ -1,10 +1,10 @@
 #include "view.qh"
 
 #include "announcer.qh"
-#include "hud/all.qh"
+#include "hud/_all.qh"
 #include "mapvoting.qh"
-#include "scoreboard.qh"
 #include "shownames.qh"
+#include "hud/panel/scoreboard.qh"
 #include "hud/panel/quickmenu.qh"
 
 #include "mutators/events.qh"
@@ -710,7 +710,7 @@ float TrueAimCheck()
 
 void PostInit();
 void CSQC_Demo_Camera();
-float HUD_WouldDrawScoreboard();
+float Scoreboard_WouldDraw();
 float camera_mode;
 const float CAMERA_FREE = 1;
 const float CAMERA_CHASE = 2;
@@ -792,7 +792,7 @@ void UpdateDamage()
        if (damage_dealt_time != damage_dealt_time_prev)
        {
                unaccounted_damage += unaccounted_damage_new;
-               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")", "\n");
+               LOG_TRACE("dmg total: ", ftos(unaccounted_damage), " (+", ftos(unaccounted_damage_new), ")");
        }
        damage_dealt_time_prev = damage_dealt_time;
 
@@ -832,7 +832,7 @@ void HitSound()
                                pitch_shift = mirror_value + (mirror_value - pitch_shift);
                        }
 
-                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift), "\n");
+                       LOG_TRACE("dmg total (dmg): ", ftos(unaccounted_damage), " , pitch shift: ", ftos(pitch_shift));
 
                        // todo: avoid very long and very short sounds from wave stretching using different sound files? seems unnecessary
                        // todo: normalize sound pressure levels? seems unnecessary
@@ -1350,7 +1350,6 @@ void HUD_Draw(entity this)
                                Accuracy_LoadLevels();
 
                        HUD_Main();
-                       HUD_DrawScoreboard();
                        HUD_Scale_Disable();
                }
 
@@ -1408,10 +1407,6 @@ void CSQC_UpdateView(entity this, float w, float h)
        else
                view_quality = 1;
 
-       // this needs to be updated manually now due to the destruction of engine physics stats
-       if(!isdemo() && autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
-               cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
-
        button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this);
        button_zoom = PHYS_INPUT_BUTTON_ZOOM(this);
 
@@ -1777,7 +1772,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        if(f != teamplay)
        {
                teamplay = f;
-               HUD_InitScores();
+               Scoreboard_InitScores();
        }
 
        if(last_switchweapon != switchweapon)
@@ -2206,7 +2201,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        Draw_ShowNames_All();
        Debug_Draw();
 
-       scoreboard_active = HUD_WouldDrawScoreboard();
+       scoreboard_active = Scoreboard_WouldDraw();
 
        HUD_Draw(this); // this parameter for deep vehicle function