#include "../mutators/events.qh"
#include <common/constants.qh>
+#include <common/effects/effect.qh>
+#include <common/effects/all.qh>
#include <common/net_linked.qh>
#include <common/physics/movetypes/movetypes.qh>
case PROJECTILE_HOOKBOMB:
rot = '1000 0 0'; // forward
break;
+ case PROJECTILE_ROCKET:
+ rot = '0 0 720'; // spinning
+ break;
default:
break;
}