#include "../autocvars.qh"
#include "../defs.qh"
#include "../main.qh"
+#include "../mutators/events.qh"
#include "../../common/constants.qh"
-#include "../../common/nades.qh"
+#include "../../common/nades/all.qh"
#include "../../common/movetypes/movetypes.qh"
-#include "../../common/util.qh"
-#include "../../csqcmodellib/interpolate.qh"
+#include "../../lib/csqcmodel/interpolate.qh"
-#include "../../warpzonelib/anglestransform.qh"
+#include "../../lib/warpzone/anglestransform.qh"
.float alpha;
.float scale;
self.move_movetype = MOVETYPE_NONE;
}
-void Projectile_ResetTrail(vector to)
-{SELFPARAM();
- self.trail_oldorigin = to;
- self.trail_oldtime = time;
+void Projectile_ResetTrail(entity this, vector to)
+{
+ this.trail_oldorigin = to;
+ this.trail_oldtime = time;
}
-void Projectile_DrawTrail(vector to)
-{SELFPARAM();
- vector from;
- float t0;
-
- from = self.trail_oldorigin;
- t0 = self.trail_oldtime;
- self.trail_oldorigin = to;
- self.trail_oldtime = time;
+void Projectile_DrawTrail(entity this, vector to)
+{
+ vector from = this.trail_oldorigin;
+ // float t0 = this.trail_oldtime;
+ this.trail_oldorigin = to;
+ this.trail_oldtime = time;
// force the effect even for stationary firemine
- if(self.cnt == PROJECTILE_FIREMINE)
+ if(this.cnt == PROJECTILE_FIREMINE)
if(from == to)
from.z += 1;
- if (self.traileffect)
+ if (this.traileffect)
{
- particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
- boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
+ particles_alphamin = particles_alphamax = particles_fade = sqrt(this.alpha);
+ boxparticles(particleeffectnum(Effects[this.traileffect]), this, from, to, this.velocity, this.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
}
}
-void Projectile_Draw()
-{SELFPARAM();
+void Projectile_Draw(entity this)
+{
vector rot;
vector trailorigin;
int f;
trailorigin += v_up * 4;
if(drawn)
- Projectile_DrawTrail(trailorigin);
+ Projectile_DrawTrail(self, trailorigin);
else
- Projectile_ResetTrail(trailorigin);
+ Projectile_ResetTrail(self, trailorigin);
self.drawmask = 0;
if(self.count & 0x80)
{
tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
- Projectile_DrawTrail(trace_endpos);
+ Projectile_DrawTrail(self, trace_endpos);
}
}
self.traileffect = 0;
switch (self.cnt) {
#define CASE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
- CASE(ELECTRO) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
- CASE(ROCKET) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
- CASE(CRYLINK) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
- CASE(CRYLINK_BOUNCING) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
- CASE(ELECTRO_BEAM) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
- CASE(GRENADE) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
- CASE(GRENADE_BOUNCING) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
- CASE(MINE) self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
- CASE(BLASTER) self.traileffect = particleeffectnum(EFFECT_Null); break;
- CASE(HLAC) self.traileffect = particleeffectnum(EFFECT_Null); break;
- CASE(PORTO_RED) self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
- CASE(PORTO_BLUE) self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
- CASE(HOOKBOMB) self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
- CASE(HAGAR) self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
- CASE(HAGAR_BOUNCING) self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+ CASE(ELECTRO) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+ CASE(ROCKET) self.traileffect = EFFECT_TR_ROCKET.m_id; self.scale = 2; break;
+ CASE(CRYLINK) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
+ CASE(CRYLINK_BOUNCING) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
+ CASE(ELECTRO_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+ CASE(GRENADE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+ CASE(GRENADE_BOUNCING) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+ CASE(MINE) self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+ CASE(BLASTER) self.traileffect = EFFECT_Null.m_id; break;
+ CASE(HLAC) self.traileffect = EFFECT_Null.m_id; break;
+ CASE(PORTO_RED) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
+ CASE(PORTO_BLUE) self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
+ CASE(HOOKBOMB) self.traileffect = EFFECT_TR_KNIGHTSPIKE.m_id; break;
+ CASE(HAGAR) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
+ CASE(HAGAR_BOUNCING) self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
CASE(NAPALM_FOUNTAIN) // fallthrough // sself.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
- CASE(FIREBALL) self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
- CASE(FIREMINE) self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
- CASE(TAG) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
- CASE(FLAC) self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
- CASE(SEEKER) self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
+ CASE(FIREBALL) self.modelindex = 0; self.traileffect = EFFECT_FIREBALL.m_id; break; // particle effect is good enough
+ CASE(FIREMINE) self.modelindex = 0; self.traileffect = EFFECT_FIREMINE.m_id; break; // particle effect is good enough
+ CASE(TAG) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
+ CASE(FLAC) self.scale = 0.4; self.traileffect = EFFECT_FLAC_TRAIL.m_id; break;
+ CASE(SEEKER) self.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
- CASE(MAGE_SPIKE) self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
- CASE(SHAMBLER_LIGHTNING) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+ CASE(MAGE_SPIKE) self.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
+ CASE(SHAMBLER_LIGHTNING) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
- CASE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
- CASE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
- CASE(RAPTORCANNON) self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+ CASE(RAPTORBOMB) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
+ CASE(RAPTORBOMBLET) self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
+ CASE(RAPTORCANNON) self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
- CASE(SPIDERROCKET) self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
- CASE(WAKIROCKET) self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
- CASE(WAKICANNON) self.traileffect = particleeffectnum(EFFECT_Null); break;
+ CASE(SPIDERROCKET) self.traileffect = EFFECT_SPIDERBOT_ROCKET_TRAIL.m_id; break;
+ CASE(WAKIROCKET) self.traileffect = EFFECT_RACER_ROCKET_TRAIL.m_id; break;
+ CASE(WAKICANNON) self.traileffect = EFFECT_Null.m_id; break;
- CASE(BUMBLE_GUN) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
- CASE(BUMBLE_BEAM) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+ CASE(BUMBLE_GUN) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+ CASE(BUMBLE_BEAM) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
- CASE(RPC) self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+ CASE(RPC) self.traileffect = EFFECT_TR_ROCKET.m_id; break;
- CASE(ROCKETMINSTA_LASER) self.traileffect = particleeffectnum(EFFECT_ROCKETMINSTA_LASER(self.team)); break;
+ CASE(ROCKETMINSTA_LASER) self.traileffect = EFFECT_ROCKETMINSTA_LASER(self.team).m_id; break;
#undef CASE
default:
if(MUTATOR_CALLHOOK(Ent_Projectile, self))
if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
{
setmodel(self, MDL_PROJECTILE_NADE);
- self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+ entity trail = Nade_TrailEffect(self.cnt, self.team);
+ if (trail.eent_eff_name) self.traileffect = trail.m_id;
break;
}
error("Received invalid CSQC projectile, can't work with this!");