]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Merge branch 'master' into terencehill/tooltips_cleanup
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index a943f75b3c095aa7ed33b62caa2db150bf7415c0..807d95cb4ca2144cf22a6ccdf0b80bf242cdfe30 100644 (file)
@@ -3,15 +3,15 @@
 #include "../autocvars.qh"
 #include "../defs.qh"
 #include "../main.qh"
+#include "../mutators/events.qh"
 
 #include "../../common/constants.qh"
-#include "../../common/nades.qh"
+#include "../../common/nades/all.qh"
 #include "../../common/movetypes/movetypes.qh"
-#include "../../common/util.qh"
 
-#include "../../csqcmodellib/interpolate.qh"
+#include "../../lib/csqcmodel/interpolate.qh"
 
-#include "../../warpzonelib/anglestransform.qh"
+#include "../../lib/warpzone/anglestransform.qh"
 
 .float alpha;
 .float scale;
@@ -23,36 +23,33 @@ void SUB_Stop()
        self.move_movetype = MOVETYPE_NONE;
 }
 
-void Projectile_ResetTrail(vector to)
-{SELFPARAM();
-       self.trail_oldorigin = to;
-       self.trail_oldtime = time;
+void Projectile_ResetTrail(entity this, vector to)
+{
+       this.trail_oldorigin = to;
+       this.trail_oldtime = time;
 }
 
-void Projectile_DrawTrail(vector to)
-{SELFPARAM();
-       vector from;
-       float t0;
-
-       from = self.trail_oldorigin;
-       t0 = self.trail_oldtime;
-       self.trail_oldorigin = to;
-       self.trail_oldtime = time;
+void Projectile_DrawTrail(entity this, vector to)
+{
+       vector from = this.trail_oldorigin;
+       // float t0 = this.trail_oldtime;
+       this.trail_oldorigin = to;
+       this.trail_oldtime = time;
 
        // force the effect even for stationary firemine
-       if(self.cnt == PROJECTILE_FIREMINE)
+       if(this.cnt == PROJECTILE_FIREMINE)
                if(from == to)
                        from.z += 1;
 
-       if (self.traileffect)
+       if (this.traileffect)
        {
-               particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
-               boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
+               particles_alphamin = particles_alphamax = particles_fade = sqrt(this.alpha);
+               boxparticles(particleeffectnum(Effects[this.traileffect]), this, from, to, this.velocity, this.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
        }
 }
 
-void Projectile_Draw()
-{SELFPARAM();
+void Projectile_Draw(entity this)
+{
        vector rot;
        vector trailorigin;
        int f;
@@ -146,9 +143,9 @@ void Projectile_Draw()
                trailorigin += v_up * 4;
 
        if(drawn)
-               Projectile_DrawTrail(trailorigin);
+               Projectile_DrawTrail(self, trailorigin);
        else
-               Projectile_ResetTrail(trailorigin);
+               Projectile_ResetTrail(self, trailorigin);
 
        self.drawmask = 0;
 
@@ -179,7 +176,7 @@ void Ent_RemoveProjectile()
        if(self.count & 0x80)
        {
                tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
-               Projectile_DrawTrail(trace_endpos);
+               Projectile_DrawTrail(self, trace_endpos);
        }
 }
 
@@ -270,9 +267,6 @@ void Ent_Projectile()
 
        if(f & 2)
        {
-               string rm_suffix = strcat("rocketminsta_laser_", Static_Team_ColorName_Lower(self.team));
-               if(_particleeffectnum(rm_suffix) < 0 || Team_TeamToNumber(self.team) == -1) { rm_suffix = "TR_NEXUIZPLASMA"; }
-
                self.cnt = ReadByte();
 
                self.silent = (self.cnt & 0x80);
@@ -282,45 +276,45 @@ void Ent_Projectile()
                self.traileffect = 0;
                switch (self.cnt) {
 #define CASE(id) case PROJECTILE_##id: setmodel(self, MDL_PROJECTILE_##id);
-                       CASE(ELECTRO)            self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
-                       CASE(ROCKET)             self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
-                       CASE(CRYLINK)            self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
-                       CASE(CRYLINK_BOUNCING)   self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
-                       CASE(ELECTRO_BEAM)       self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
-                       CASE(GRENADE)            self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
-                       CASE(GRENADE_BOUNCING)   self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
-                       CASE(MINE)               self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
-                       CASE(BLASTER)            self.traileffect = particleeffectnum(EFFECT_Null); break;
-                       CASE(HLAC)               self.traileffect = particleeffectnum(EFFECT_Null); break;
-                       CASE(PORTO_RED)          self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
-                       CASE(PORTO_BLUE)         self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
-                       CASE(HOOKBOMB)           self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
-                       CASE(HAGAR)              self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
-                       CASE(HAGAR_BOUNCING)     self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+                       CASE(ELECTRO)            self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+                       CASE(ROCKET)             self.traileffect = EFFECT_TR_ROCKET.m_id; self.scale = 2; break;
+                       CASE(CRYLINK)            self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
+                       CASE(CRYLINK_BOUNCING)   self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
+                       CASE(ELECTRO_BEAM)       self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+                       CASE(GRENADE)            self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+                       CASE(GRENADE_BOUNCING)   self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+                       CASE(MINE)               self.traileffect = EFFECT_TR_GRENADE.m_id; break;
+                       CASE(BLASTER)            self.traileffect = EFFECT_Null.m_id; break;
+                       CASE(HLAC)               self.traileffect = EFFECT_Null.m_id; break;
+                       CASE(PORTO_RED)          self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
+                       CASE(PORTO_BLUE)         self.traileffect = EFFECT_TR_WIZSPIKE.m_id; self.scale = 4; break;
+                       CASE(HOOKBOMB)           self.traileffect = EFFECT_TR_KNIGHTSPIKE.m_id; break;
+                       CASE(HAGAR)              self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
+                       CASE(HAGAR_BOUNCING)     self.traileffect = EFFECT_HAGAR_ROCKET.m_id; self.scale = 0.75; break;
                        CASE(NAPALM_FOUNTAIN)    // fallthrough // sself.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
-                       CASE(FIREBALL)           self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
-                       CASE(FIREMINE)           self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
-                       CASE(TAG)                self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
-                       CASE(FLAC)               self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
-                       CASE(SEEKER)             self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
+                       CASE(FIREBALL)           self.modelindex = 0; self.traileffect = EFFECT_FIREBALL.m_id; break; // particle effect is good enough
+                       CASE(FIREMINE)           self.modelindex = 0; self.traileffect = EFFECT_FIREMINE.m_id; break; // particle effect is good enough
+                       CASE(TAG)                self.traileffect = EFFECT_TR_ROCKET.m_id; break;
+                       CASE(FLAC)               self.scale = 0.4; self.traileffect = EFFECT_FLAC_TRAIL.m_id; break;
+                       CASE(SEEKER)             self.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
 
-                       CASE(MAGE_SPIKE)         self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
-                       CASE(SHAMBLER_LIGHTNING) self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       CASE(MAGE_SPIKE)         self.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
+                       CASE(SHAMBLER_LIGHTNING) self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
 
-                       CASE(RAPTORBOMB)         self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
-                       CASE(RAPTORBOMBLET)      self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_Null); break;
-                       CASE(RAPTORCANNON)       self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+                       CASE(RAPTORBOMB)         self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
+                       CASE(RAPTORBOMBLET)      self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = EFFECT_Null.m_id; break;
+                       CASE(RAPTORCANNON)       self.traileffect = EFFECT_TR_CRYLINKPLASMA.m_id; break;
 
-                       CASE(SPIDERROCKET)       self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
-                       CASE(WAKIROCKET)         self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
-                       CASE(WAKICANNON)         self.traileffect = particleeffectnum(EFFECT_Null); break;
+                       CASE(SPIDERROCKET)       self.traileffect = EFFECT_SPIDERBOT_ROCKET_TRAIL.m_id; break;
+                       CASE(WAKIROCKET)         self.traileffect = EFFECT_RACER_ROCKET_TRAIL.m_id; break;
+                       CASE(WAKICANNON)         self.traileffect = EFFECT_Null.m_id; break;
 
-                       CASE(BUMBLE_GUN)         self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
-                       CASE(BUMBLE_BEAM)        self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       CASE(BUMBLE_GUN)         self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+                       CASE(BUMBLE_BEAM)        self.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
 
-                       CASE(RPC)                self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+                       CASE(RPC)                self.traileffect = EFFECT_TR_ROCKET.m_id; break;
 
-                       CASE(ROCKETMINSTA_LASER) self.traileffect = _particleeffectnum(rm_suffix); break;
+                       CASE(ROCKETMINSTA_LASER) self.traileffect = EFFECT_ROCKETMINSTA_LASER(self.team).m_id; break;
 #undef CASE
                        default:
                                if(MUTATOR_CALLHOOK(Ent_Projectile, self))
@@ -329,7 +323,8 @@ void Ent_Projectile()
                                if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
                                {
                                        setmodel(self, MDL_PROJECTILE_NADE);
-                                       self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+                                       entity trail = Nade_TrailEffect(self.cnt, self.team);
+                                       if (trail.eent_eff_name) self.traileffect = trail.m_id;
                                        break;
                                }
                                error("Received invalid CSQC projectile, can't work with this!");