+#if defined(CSQC)
+ #include "../../dpdefs/csprogsdefs.qc"
+ #include "../Defs.qc"
+ #include "../../common/constants.qh"
+ #include "../../warpzonelib/anglestransform.qh"
+ #include "../../common/util.qh"
+ #include "../../common/nades.qh"
+ #include "../../common/buffs.qh"
+ #include "../autocvars.qh"
+ #include "../../csqcmodellib/interpolate.qh"
+ #include "../movetypes.qh"
+ #include "../main.qh"
+ #include "../../csqcmodellib/cl_model.qh"
+ #include "projectile.qh"
+ #include "../../server/t_items.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
.vector iorigin1, iorigin2;
.float spawntime;
.vector trail_oldorigin;
}
.float alphamod;
-.float count; // set if clientside projectile
-.float cnt; // sound index
+.int count; // set if clientside projectile
+.int cnt; // sound index
.float gravity;
-.float snd_looping;
-.float silent;
+.int snd_looping;
+.bool silent;
void Projectile_ResetTrail(vector to)
{
// force the effect even for stationary firemine
if(self.cnt == PROJECTILE_FIREMINE)
if(from == to)
- from_z += 1;
+ from.z += 1;
if (self.traileffect)
{
{
vector rot;
vector trailorigin;
- float f;
- float drawn;
+ int f;
+ bool drawn;
float t;
float a;
case PROJECTILE_GRENADE_BOUNCING:
rot = '0 -1000 0'; // sideways
break;
- case PROJECTILE_NADE_RED_BURN:
- case PROJECTILE_NADE_RED:
- case PROJECTILE_NADE_BLUE_BURN:
- case PROJECTILE_NADE_BLUE:
- case PROJECTILE_NADE_YELLOW_BURN:
- case PROJECTILE_NADE_YELLOW:
- case PROJECTILE_NADE_PINK_BURN:
- case PROJECTILE_NADE_PINK:
- case PROJECTILE_NADE_BURN:
- case PROJECTILE_NADE:
- rot = self.avelocity;
- break;
case PROJECTILE_HOOKBOMB:
rot = '1000 0 0'; // forward
break;
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ rot = self.avelocity;
+
self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
}
vector ang;
ang = self.angles;
- ang_x = -ang_x;
+ ang_x = -ang.x;
makevectors(ang);
a = 1 - (time - self.fade_time) * self.fade_rate;
trailorigin = self.origin;
switch(self.cnt)
{
- case PROJECTILE_NADE_RED_BURN:
- case PROJECTILE_NADE_RED:
- case PROJECTILE_NADE_BLUE_BURN:
- case PROJECTILE_NADE_BLUE:
- case PROJECTILE_NADE_YELLOW_BURN:
- case PROJECTILE_NADE_YELLOW:
- case PROJECTILE_NADE_PINK_BURN:
- case PROJECTILE_NADE_PINK:
- case PROJECTILE_NADE_BURN:
- case PROJECTILE_NADE:
- trailorigin += v_up * 4;
- break;
case PROJECTILE_GRENADE:
case PROJECTILE_GRENADE_BOUNCING:
trailorigin += v_right * 1 + v_forward * -10;
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ trailorigin += v_up * 4;
+
if(drawn)
Projectile_DrawTrail(trailorigin);
else
self.drawmask = MASK_NORMAL;
}
-void loopsound(entity e, float ch, string samp, float vol, float attn)
+void loopsound(entity e, int ch, string samp, float vol, float attn)
{
if(self.silent)
return;
void Ent_Projectile()
{
- float f;
+ int f;
// projectile properties:
// kind (interpolated, or clientside)
self.fade_time = 0;
self.fade_rate = 0;
}
+
+ self.team = ReadByte() - 1;
}
if(f & 2)
case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
+ case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
- case PROJECTILE_NADE_RED: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red"); break;
- case PROJECTILE_NADE_RED_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_red_burn"); break;
- case PROJECTILE_NADE_BLUE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue"); break;
- case PROJECTILE_NADE_BLUE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_blue_burn"); break;
- case PROJECTILE_NADE_YELLOW: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow"); break;
- case PROJECTILE_NADE_YELLOW_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_yellow_burn"); break;
- case PROJECTILE_NADE_PINK: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink"); break;
- case PROJECTILE_NADE_PINK_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_pink_burn"); break;
- case PROJECTILE_NADE: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade"); break;
- case PROJECTILE_NADE_BURN: setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum("nade_burn"); break;
+ case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
default:
+ if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
error("Received invalid CSQC projectile, can't work with this!");
break;
}
self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
break;
+ case PROJECTILE_RPC:
case PROJECTILE_ROCKET:
loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
self.mins = '-3 -3 -3';
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
- case PROJECTILE_NADE_RED_BURN:
- case PROJECTILE_NADE_RED:
- case PROJECTILE_NADE_BLUE_BURN:
- case PROJECTILE_NADE_BLUE:
- self.mins = '-3 -3 -3';
- self.maxs = '3 3 3';
- self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = func_null;
- self.scale = 1.5;
- self.avelocity = randomvec() * 720;
- break;
case PROJECTILE_GRENADE_BOUNCING:
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
- self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
- self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
- break;
- case PROJECTILE_NADE_RED_BURN:
- case PROJECTILE_NADE_RED:
- case PROJECTILE_NADE_BLUE_BURN:
- case PROJECTILE_NADE_BLUE:
- case PROJECTILE_NADE_YELLOW_BURN:
- case PROJECTILE_NADE_YELLOW:
- case PROJECTILE_NADE_PINK_BURN:
- case PROJECTILE_NADE_PINK:
- case PROJECTILE_NADE_BURN:
- case PROJECTILE_NADE:
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
- self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = func_null;
- self.scale = 1.5;
- self.avelocity = randomvec() * 720;
+ self.move_bounce_factor = g_balance_mortar_bouncefactor;
+ self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
break;
case PROJECTILE_SHAMBLER_LIGHTNING:
self.mins = '-8 -8 -8';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
break;
+ case PROJECTILE_NAPALM_FOUNTAIN:
case PROJECTILE_FIREBALL:
loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
self.mins = '-16 -16 -16';
default:
break;
}
+
+ if(Nade_IDFromProjectile(self.cnt) != 0)
+ {
+ int nade_type = Nade_IDFromProjectile(self.cnt);
+ self.mins = '-16 -16 -16';
+ self.maxs = '16 16 16';
+ self.colormod = Nade_Color(nade_type);
+ self.move_movetype = MOVETYPE_BOUNCE;
+ self.move_touch = func_null;
+ self.scale = 1.5;
+ self.avelocity = randomvec() * 720;
+
+ if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ else
+ self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ }
+
setsize(self, self.mins, self.maxs);
}
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+ precache_model("models/sphere/sphere.md3");
precache_model("models/weapons/v_ok_grenade.md3");
+ precache_model("models/weapons/ok_rocket.md3");
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");