]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index fc769408bdf584d785a0fa0f5dd1cdb0d71ed45e..ba8846277e38e16a84021596bab74c6308609edd 100644 (file)
@@ -1,3 +1,22 @@
+#if defined(CSQC)
+       #include "../../dpdefs/csprogsdefs.qc"
+    #include "../Defs.qc"
+    #include "../../common/constants.qh"
+    #include "../../warpzonelib/anglestransform.qh"
+    #include "../../common/util.qh"
+    #include "../../common/nades.qh"
+    #include "../../common/buffs.qh"
+    #include "../autocvars.qh"
+    #include "../../csqcmodellib/interpolate.qh"
+    #include "../movetypes.qh"
+    #include "../main.qh"
+    #include "../../csqcmodellib/cl_model.qh"
+    #include "projectile.qh"
+    #include "../../server/t_items.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
 .vector iorigin1, iorigin2;
 .float spawntime;
 .vector trail_oldorigin;
@@ -11,11 +30,11 @@ void SUB_Stop()
 }
 
 .float alphamod;
-.float count; // set if clientside projectile
-.float cnt; // sound index
+.int count; // set if clientside projectile
+.int cnt; // sound index
 .float gravity;
-.float snd_looping;
-.float silent;
+.int snd_looping;
+.bool silent;
 
 void Projectile_ResetTrail(vector to)
 {
@@ -36,7 +55,7 @@ void Projectile_DrawTrail(vector to)
        // force the effect even for stationary firemine
        if(self.cnt == PROJECTILE_FIREMINE)
                if(from == to)
-                       from_z += 1;
+                       from.z += 1;
 
        if (self.traileffect)
        {
@@ -49,8 +68,8 @@ void Projectile_Draw()
 {
        vector rot;
        vector trailorigin;
-       float f;
-       float drawn;
+       int f;
+       bool drawn;
        float t;
        float a;
 
@@ -116,7 +135,7 @@ void Projectile_Draw()
 
        vector ang;
        ang = self.angles;
-       ang_x = -ang_x;
+       ang_x = -ang.x;
        makevectors(ang);
 
        a = 1 - (time - self.fade_time) * self.fade_rate;
@@ -159,7 +178,7 @@ void Projectile_Draw()
        self.drawmask = MASK_NORMAL;
 }
 
-void loopsound(entity e, float ch, string samp, float vol, float attn)
+void loopsound(entity e, int ch, string samp, float vol, float attn)
 {
        if(self.silent)
                return;
@@ -179,7 +198,7 @@ void Ent_RemoveProjectile()
 
 void Ent_Projectile()
 {
-       float f;
+       int f;
 
        // projectile properties:
        //   kind (interpolated, or clientside)
@@ -309,6 +328,8 @@ void Ent_Projectile()
                        case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
 
+                       case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+
                        default:
                                if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
                                error("Received invalid CSQC projectile, can't work with this!");
@@ -334,6 +355,7 @@ void Ent_Projectile()
                                self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
                                self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
                                break;
+                       case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
                                loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
@@ -441,17 +463,19 @@ void Ent_Projectile()
 
                if(Nade_IDFromProjectile(self.cnt) != 0)
                {
+                       int nade_type = Nade_IDFromProjectile(self.cnt);
                        self.mins = '-16 -16 -16';
                        self.maxs = '16 16 16';
-                       self.colormod = Nade_Color(Nade_IDFromProjectile(self.cnt));
-                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+                       self.colormod = Nade_Color(nade_type);
                        self.move_movetype = MOVETYPE_BOUNCE;
                        self.move_touch = func_null;
                        self.scale = 1.5;
                        self.avelocity = randomvec() * 720;
-                       
-                       if(Nade_IDFromProjectile(self.cnt) == NADE_TYPE_TRANSLOCATE)
-                               self.solid = SOLID_TRIGGER;
+
+                       if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
+                               self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+                       else
+                               self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
                }
 
                setsize(self, self.mins, self.maxs);
@@ -495,6 +519,7 @@ void Projectile_Precache()
        precache_model("models/sphere/sphere.md3");
 
        precache_model("models/weapons/v_ok_grenade.md3");
+       precache_model("models/weapons/ok_rocket.md3");
 
        precache_sound("weapons/electro_fly.wav");
        precache_sound("weapons/rocket_fly.wav");