]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index 444fb27431136a3c6540830276987daba1a474f7..ecdcd436d8f388cb1395937cd5ed1183c86f387c 100644 (file)
@@ -11,6 +11,8 @@
 #include <common/net_linked.qh>
 #include <common/physics/movetypes/movetypes.qh>
 
+#include <common/mutators/mutator/nades/nades.qh>
+
 #include <lib/csqcmodel/interpolate.qh>
 
 #include <lib/warpzone/anglestransform.qh>
@@ -50,8 +52,6 @@ void Projectile_DrawTrail(entity this, vector to)
        }
 }
 
-bool Projectile_isnade(int proj); // TODO: remove
-
 void Projectile_Draw(entity this)
 {
        vector rot;
@@ -171,7 +171,7 @@ void Projectile_Draw(entity this)
 
 void loopsound(entity e, int ch, Sound samp, float vol, float attn)
 {
-    TC(int, ch);
+       TC(int, ch);
        if (e.silent)
                return;
 
@@ -265,19 +265,19 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                        this.fade_rate = 0;
                }
 
-               int myteam = ReadByte();
-               this.team = myteam - 1;
+               int proj_team = ReadByte();
+               this.team = proj_team - 1;
 
                if(teamplay)
                {
-                       if(myteam)
+                       if(proj_team)
                                this.colormap = (this.team) * 0x11; // note: team - 1 on server (client uses different numbers)
                        else
                                this.colormap = 0x00;
                        this.colormap |= BIT(10); // RENDER_COLORMAPPED
                }
                else
-                       this.colormap = myteam;
+                       this.colormap = proj_team;
                // TODO: projectiles use glowmaps for their color, not teams
                #if 0
                if(this.colormap > 0)
@@ -322,7 +322,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                        HANDLE(SEEKER)             this.traileffect = EFFECT_SEEKER_TRAIL.m_id; break;
 
                        HANDLE(MAGE_SPIKE)         this.traileffect = EFFECT_TR_VORESPIKE.m_id; break;
-                       HANDLE(SHAMBLER_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
+                       HANDLE(GOLEM_LIGHTNING) this.traileffect = EFFECT_TR_NEXUIZPLASMA.m_id; break;
 
                        HANDLE(RAPTORBOMB)         this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
                        HANDLE(RAPTORBOMBLET)      this.gravity = 1; this.avelocity = '0 0 180'; this.traileffect = EFFECT_Null.m_id; break;
@@ -384,7 +384,7 @@ NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
                                this.bouncefactor = WEP_CVAR(mortar, bouncefactor);
                                this.bouncestop = WEP_CVAR(mortar, bouncestop);
                                break;
-                       case PROJECTILE_SHAMBLER_LIGHTNING:
+                       case PROJECTILE_GOLEM_LIGHTNING:
                                this.mins = '-8 -8 -8';
                                this.maxs = '8 8 8';
                                this.scale = 2.5;