]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/constants.qh
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / constants.qh
index 703b271aa02f50de60a4e474d03ac86175adaf23..29f96aa4490b527ecab33592689534fb358c16ec 100644 (file)
@@ -1,46 +1,11 @@
-#ifndef CONSTANTS_H
-#define CONSTANTS_H
-
-// COMMIT-TODO: Update if necessary before committing
-// Revision 1: additional statistics sent (flag caps, returns, deaths)
-// Revision 2: Mapvote preview pictures
-// Revision 3: optimized map vote protocol
-// Revision 4: CSQC config var system
-// Revision 5: mapvote time fix
-// Revision 6: more robust against packet loss/delays, also show not yet connected clients
-// Revision 7: packet loss column
-// Revision 8: race
-// Revision 9: race delta
-// Revision 10: scoreboard force
-// Revision 11: scoreboard unforce; spectator support beginning
-// Revision 12: smaller scores updates (SERVER: requires new engine)
-// Revision 13: pointparticles
-// Revision 14: laser
-// Revision 15: zoom
-// Revision 16: multi-weapons
-// Revision 17: multi-weaponimpulses
-// Revision 18: warmup
-// Revision 19: fog
-// Revision 20: naggers
-// Revision 21: entcs for players optimized (position data down from 12 to 7 bytes); waypointsprites in csqc for team radar
-// Revision 22: hook shot origin
-#define CSQC_REVISION 22
-
-const int AS_STRING = 1;
-const int AS_INT = 2;
-const int AS_FLOAT_TRUNCATED = 2;
-const int AS_FLOAT = 8;
+#pragma once
 
 REGISTER_NET_TEMP(TE_CSQC_PICTURE)
 REGISTER_NET_TEMP(TE_CSQC_RACE)
-REGISTER_NET_TEMP(TE_CSQC_VORTEXBEAMPARTICLE)
 REGISTER_NET_TEMP(TE_CSQC_TEAMNAGGER)
 REGISTER_NET_TEMP(TE_CSQC_PINGPLREPORT)
-REGISTER_NET_TEMP(TE_CSQC_TARGET_MUSIC)
 REGISTER_NET_TEMP(TE_CSQC_WEAPONCOMPLAIN)
 REGISTER_NET_TEMP(TE_CSQC_VEHICLESETUP)
-REGISTER_NET_TEMP(TE_CSQC_SVNOTICE)
-REGISTER_NET_TEMP(TE_CSQC_SHOCKWAVEPARTICLE)
 
 const int RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
 const int RACE_NET_CHECKPOINT_CLEAR = 1;
@@ -57,55 +22,38 @@ const int RACE_NET_SERVER_RANKINGS = 11;
 const int RACE_NET_SERVER_STATUS = 12;
 const int RANKINGS_CNT = 15;
 
-REGISTER_NET_LINKED(ENT_CLIENT_ENTCS)
+REGISTER_NET_LINKED(_ENT_CLIENT_INIT)
+#ifdef CSQC
+NET_HANDLE(_ENT_CLIENT_INIT, bool isnew) { make_pure(this); return true; }
+#endif
+/** Sent as a temp entity from a persistent linked entity */
+REGISTER_NET_TEMP(ENT_CLIENT_INIT)
+
 REGISTER_NET_LINKED(ENT_CLIENT_SCORES_INFO)
 REGISTER_NET_LINKED(ENT_CLIENT_SCORES)
 REGISTER_NET_LINKED(ENT_CLIENT_TEAMSCORES)
-REGISTER_NET_LINKED(ENT_CLIENT_POINTPARTICLES)
-REGISTER_NET_LINKED(ENT_CLIENT_RAINSNOW)
-REGISTER_NET_LINKED(ENT_CLIENT_LASER)
 REGISTER_NET_LINKED(ENT_CLIENT_NAGGER) // flags [votecalledvote]
 REGISTER_NET_LINKED(ENT_CLIENT_RADARLINK) // flags [startorigin] [endorigin] [startcolor+16*endcolor]
 REGISTER_NET_LINKED(ENT_CLIENT_PROJECTILE)
-REGISTER_NET_LINKED(ENT_CLIENT_DAMAGEINFO)
-REGISTER_NET_LINKED(ENT_CLIENT_INIT)
 REGISTER_NET_LINKED(ENT_CLIENT_MAPVOTE)
 REGISTER_NET_LINKED(ENT_CLIENT_CLIENTDATA)
 REGISTER_NET_LINKED(ENT_CLIENT_RANDOMSEED)
-REGISTER_NET_LINKED(ENT_CLIENT_WALL)
-REGISTER_NET_LINKED(ENT_CLIENT_MODELEFFECT)
-REGISTER_NET_LINKED(ENT_CLIENT_TUBANOTE)
+REGISTER_NET_LINKED(ENT_CLIENT_ACCURACY)
+REGISTER_NET_LINKED(ENT_CLIENT_ELIMINATEDPLAYERS)
+
+REGISTER_NET_LINKED(ENT_CLIENT_MODEL)
+
 REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE)
 REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_CAMERA)
-REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_MUSIC)
-REGISTER_NET_LINKED(ENT_CLIENT_HOOK)
-REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY)
-REGISTER_NET_LINKED(ENT_CLIENT_ARC_BEAM) // WEAPONTODO: fix numbers
-REGISTER_NET_LINKED(ENT_CLIENT_ACCURACY)
 REGISTER_NET_LINKED(ENT_CLIENT_WARPZONE_TELEPORTED)
-REGISTER_NET_LINKED(ENT_CLIENT_MODEL)
-REGISTER_NET_LINKED(ENT_CLIENT_ITEM)
-REGISTER_NET_LINKED(ENT_CLIENT_BUMBLE_RAYGUN)
+
+REGISTER_NET_LINKED(ENT_CLIENT_ARC_BEAM)
+REGISTER_NET_LINKED(ENT_CLIENT_HOOK)
+REGISTER_NET_LINKED(ENT_CLIENT_TUBANOTE)
+
 REGISTER_NET_LINKED(ENT_CLIENT_SPAWNPOINT)
 REGISTER_NET_LINKED(ENT_CLIENT_SPAWNEVENT)
-REGISTER_NET_LINKED(ENT_CLIENT_NOTIFICATION)
-REGISTER_NET_LINKED(ENT_CLIENT_ELIMINATEDPLAYERS)
-REGISTER_NET_LINKED(ENT_CLIENT_TURRET)
-REGISTER_NET_LINKED(ENT_CLIENT_AUXILIARYXHAIR)
-REGISTER_NET_LINKED(ENT_CLIENT_LADDER)
-REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_PUSH)
-REGISTER_NET_LINKED(ENT_CLIENT_TARGET_PUSH)
-REGISTER_NET_LINKED(ENT_CLIENT_CONVEYOR)
-REGISTER_NET_LINKED(ENT_CLIENT_DOOR)
-REGISTER_NET_LINKED(ENT_CLIENT_TRAIN)
-REGISTER_NET_LINKED(ENT_CLIENT_PLAT)
-REGISTER_NET_LINKED(ENT_CLIENT_TRIGGER_IMPULSE)
-REGISTER_NET_LINKED(ENT_CLIENT_SWAMP)
-REGISTER_NET_LINKED(ENT_CLIENT_CORNER)
-REGISTER_NET_LINKED(ENT_CLIENT_KEYLOCK)
-REGISTER_NET_LINKED(ENT_CLIENT_MINIGAME)
-REGISTER_NET_LINKED(ENT_CLIENT_VIEWLOC)
-REGISTER_NET_LINKED(ENT_CLIENT_VIEWLOC_TRIGGER)
+REGISTER_NET_LINKED(ENT_CLIENT_WALL)
 
 const int SPRITERULE_DEFAULT = 0;
 const int SPRITERULE_TEAMPLAY = 1;
@@ -132,10 +80,6 @@ const int CVAR_READONLY = 4;
 ///////////////////////////
 // csqc communication stuff
 
-const int CTF_STATE_ATTACK = 1;
-const int CTF_STATE_DEFEND = 2;
-const int CTF_STATE_COMMANDER = 3;
-
 const int HUD_NORMAL = 0;
 const int HUD_BUMBLEBEE_GUN = 25;
 
@@ -178,48 +122,115 @@ const int SFL_SORT_PRIO_SECONDARY = 4;
 const int SFL_SORT_PRIO_PRIMARY = 8;
 const int SFL_SORT_PRIO_MASK = 12;
 
-/**
+/*
  * Score indices
  */
-#define MAX_SCORE 12
+
+#ifdef GAMEQC
+
+#define IS_INCREASING(x) ( (x) & SFL_LOWER_IS_BETTER )
+#define IS_DECREASING(x) ( !((x) & SFL_LOWER_IS_BETTER) )
+
+
+#define MAX_SCORE 64
+
+#define REGISTER_SP(id) REGISTER(Scores, SP, id, m_id, new_pure(PlayerScoreField))
+REGISTRY(Scores, MAX_SCORE);
+#define Scores_from(i) _Scores_from(i, NULL)
+REGISTER_REGISTRY(Scores)
+REGISTRY_SORT(Scores);
+REGISTRY_CHECK(Scores);
+STATIC_INIT(Scores_renumber) { FOREACH(Scores, true, it.m_id = i); }
+
+USING(PlayerScoreField, entity);
+.int _scores[MAX_SCORE];
+.string m_name;
+.int m_flags;
+
+#define scores(this) _scores[(this).m_id]
+#define scores_label(this) ((this).m_name)
+#define scores_flags(this) ((this).m_flags)
+
+REGISTER_SP(END);
+
+REGISTER_SP(PING);
+REGISTER_SP(PL);
+REGISTER_SP(NAME);
+REGISTER_SP(KDRATIO);
+REGISTER_SP(SUM);
+
+REGISTER_SP(SEPARATOR);
+
+REGISTER_SP(SCORE);
+
+REGISTER_SP(DMG);
+REGISTER_SP(DMGTAKEN);
+
+REGISTER_SP(KILLS);
+REGISTER_SP(DEATHS);
+REGISTER_SP(SUICIDES);
+REGISTER_SP(FRAGS);
+
+REGISTER_SP(ELO);
+
+// TODO: move to common mutators
+
+REGISTER_SP(RACE_TIME);
+REGISTER_SP(RACE_LAPS);
+REGISTER_SP(RACE_FASTEST);
+
+//REGISTER_SP(CTS_TIME);
+//REGISTER_SP(CTS_LAPS);
+//REGISTER_SP(CTS_FASTEST);
+
+REGISTER_SP(ASSAULT_OBJECTIVES);
+
+REGISTER_SP(CTF_PICKUPS);
+REGISTER_SP(CTF_FCKILLS);
+REGISTER_SP(CTF_RETURNS);
+REGISTER_SP(CTF_CAPS);
+REGISTER_SP(CTF_CAPTIME);
+REGISTER_SP(CTF_DROPS);
+
+REGISTER_SP(DOM_TAKES);
+REGISTER_SP(DOM_TICKS);
+
+REGISTER_SP(FREEZETAG_REVIVALS);
+
+REGISTER_SP(KEEPAWAY_PICKUPS);
+REGISTER_SP(KEEPAWAY_BCTIME);
+REGISTER_SP(KEEPAWAY_CARRIERKILLS);
+
+REGISTER_SP(KH_PICKUPS);
+REGISTER_SP(KH_CAPS);
+REGISTER_SP(KH_KCKILLS);
+REGISTER_SP(KH_PUSHES);
+REGISTER_SP(KH_DESTROYS);
+REGISTER_SP(KH_LOSSES);
+
+REGISTER_SP(LMS_RANK);
+REGISTER_SP(LMS_LIVES);
+
+REGISTER_SP(NEXBALL_GOALS);
+REGISTER_SP(NEXBALL_FAULTS);
+
+REGISTER_SP(ONS_TAKES);
+REGISTER_SP(ONS_CAPS);
+
 #define MAX_TEAMSCORE 2
+USING(ScoreTeam, string);
+.int _teamscores[MAX_TEAMSCORE];
+#define teamscores(i) _teamscores[i]
+string _teamscores_label[MAX_TEAMSCORE];
+#define teamscores_label(i) _teamscores_label[i]
+int _teamscores_flags[MAX_TEAMSCORE];
+#define teamscores_flags(i) _teamscores_flags[i]
+
+#endif
 
 const int ST_SCORE = 0;
-const int SP_KILLS = 0;
-const int SP_DEATHS = 1;
-const int SP_SUICIDES = 2;
-const int SP_SCORE = 3;
-const int SP_DMG = 10;
-const int SP_DMGTAKEN = 11;
-// game mode specific indices are not in common/, but in server/scores_rules.qc!
 
-const int CH_INFO = 0;
-const int CH_TRIGGER = -3;
-const int CH_WEAPON_A = -1;
-const int CH_WEAPON_SINGLE = 1;
-const int CH_VOICE = -2;
-const int CH_BGM_SINGLE = 8;
-const int CH_AMBIENT = -9;
-const int CH_TRIGGER_SINGLE = 3;
-const int CH_SHOTS = -4;
-const int CH_SHOTS_SINGLE = 4;
-const int CH_WEAPON_B = -1;
-const int CH_PAIN = -6;
-const int CH_PAIN_SINGLE = 6;
-const int CH_PLAYER = -7;
-const int CH_PLAYER_SINGLE = 7;
-const int CH_TUBA_SINGLE = 5;
-
-const float ATTEN_NONE = 0;
-const float ATTEN_MIN = 0.015625;
-const float ATTEN_NORM = 0.5;
-const float ATTEN_LARGE = 1;
-const float ATTEN_IDLE = 2;
-const float ATTEN_STATIC = 3;
-const float ATTEN_MAX = 3.984375;
-
-const float VOL_BASE = 0.7;
-const float VOL_BASEVOICE = 1.0;
+// game mode specific indices are not in common/, but in server/scores_rules.qc!
 
 // WEAPONTODO: move this into separate/new projectile handling code // this sets sounds and other properties of the projectiles in csqc
 const int PROJECTILE_ELECTRO = 1;
@@ -258,6 +269,8 @@ const int PROJECTILE_SHAMBLER_LIGHTNING = 33;
 
 const int PROJECTILE_ROCKETMINSTA_LASER = 34;
 
+const int PROJECTILE_ARC_BOLT = 35;
+
 // projectile IDs 40-50 reserved
 
 const int PROJECTILE_RPC = 60;
@@ -281,6 +294,8 @@ const int WATERLEVEL_NONE = 0;
 const int WATERLEVEL_WETFEET = 1;
 const int WATERLEVEL_SWIMMING = 2;
 const int WATERLEVEL_SUBMERGED = 3;
+
+// server flags
 const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
 const int SERVERFLAG_TEAMPLAY = 2;
 const int SERVERFLAG_PLAYERSTATS = 4;
@@ -295,24 +310,6 @@ vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
 vector autocvar_sv_player_headsize = '24 24 12';
 
 
-// not so constant
-#ifdef SVQC
-#define PL_VIEW_OFS autocvar_sv_player_viewoffset
-#define PL_MIN autocvar_sv_player_mins
-#define PL_MAX autocvar_sv_player_maxs
-#define PL_CROUCH_VIEW_OFS autocvar_sv_player_crouch_viewoffset
-#define PL_CROUCH_MIN autocvar_sv_player_crouch_mins
-#define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs
-#define PL_HEAD autocvar_sv_player_headsize
-#elif defined(CSQC)
-#define PL_VIEW_OFS vec3(getstatf(STAT_PL_VIEW_OFS1), getstatf(STAT_PL_VIEW_OFS2), getstatf(STAT_PL_VIEW_OFS3))
-#define PL_MIN vec3(getstatf(STAT_PL_MIN1), getstatf(STAT_PL_MIN2), getstatf(STAT_PL_MIN3))
-#define PL_MAX vec3(getstatf(STAT_PL_MAX1), getstatf(STAT_PL_MAX2), getstatf(STAT_PL_MAX3))
-#define PL_CROUCH_VIEW_OFS vec3(getstatf(STAT_PL_CROUCH_VIEW_OFS1), getstatf(STAT_PL_CROUCH_VIEW_OFS2), getstatf(STAT_PL_CROUCH_VIEW_OFS3))
-#define PL_CROUCH_MIN vec3(getstatf(STAT_PL_CROUCH_MIN1), getstatf(STAT_PL_CROUCH_MIN2), getstatf(STAT_PL_CROUCH_MIN3))
-#define PL_CROUCH_MAX vec3(getstatf(STAT_PL_CROUCH_MAX1), getstatf(STAT_PL_CROUCH_MAX2), getstatf(STAT_PL_CROUCH_MAX3))
-#endif
-
 // a bit more constant
 const vector PL_MAX_CONST = '16 16 45';
 const vector PL_MIN_CONST = '-16 -16 -24';
@@ -327,4 +324,3 @@ const int SPAWN_PRIO_GOOD_DISTANCE = 10;
 const int GTV_FORBIDDEN = 0; // Cannot be voted
 const int GTV_AVAILABLE = 1; // Can be voted
 const int GTV_CUSTOM    = 2; // Custom entry
-#endif