const float STAT_LAYED_MINES = 56;
const float STAT_HAGAR_LOAD = 57;
const float STAT_SWITCHINGWEAPON = 58;
+const float STAT_SUPERWEAPONS_FINISHED = 59;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
string HUD_PANELNAME_PHYSICS = "physics";
string HUD_PANELNAME_CENTERPRINT = "centerprint";
-float HUD_MENU_ENABLE = 0;
-
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
#define SERVERFLAG_TEAMPLAY 2
#define SERVERFLAG_PLAYERSTATS 4
#define SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM 100
#define SPAWN_PRIO_RACE_PREVIOUS_SPAWN 50
#define SPAWN_PRIO_GOOD_DISTANCE 10
+
+// URI handles
+#define URI_GET_DISCARD 0
+#define URI_GET_IPBAN 1
+#define URI_GET_IPBAN_END 16
+#define URI_GET_CURL 17
+#define URI_GET_CURL_END 32
+#define URI_GET_UPDATENOTIFICATION 33
+#define URI_GET_URLLIB 128
+#define URI_GET_URLLIB_END 191