const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
const float HUD_NORMAL = 0;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float HUD_NORMAL = 0;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin