// on world: announcers, ... INFO
// on players: item pickup ITEMS
// on entities: UNUSED
- // on csqc: UNUSED
+ // on csqc: announcers INFO
float CHAN_WEAPON = 1; // Weapon fire
// on world: UNUSED
// on players: weapon firing WEAPONS
// on world: UNUSED
// on players: item pickup ITEMS
// on entities: platforms moving etc. ITEMS
- // on csqc: UNUSED
+ // on csqc: platforms moving etc. ITEMS
float CHAN_PROJECTILE = 4; // Projectiles
// on world: UNUSED
// on players: projectiles hitting player SHOTS