const float STAT_SHOTORG = 46; // compressShotOrigin
const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
+
+// see DP source, quakedef.h
+const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
+const float STAT_MOVEVARS_AIRACCEL_QW = 254;
+
const float CTF_STATE_ATTACK = 1;
const float CTF_STATE_DEFEND = 2;
const float CTF_STATE_COMMANDER = 3;
const float HUD_SPIDERBOT = 10;
const float HUD_WAKIZASHI = 11;
const float HUD_RAPTOR = 12;
+const vector eX = '1 0 0';
+const vector eY = '0 1 0';
+const vector eZ = '0 0 1';
const float STAT_VEHICLESTAT_HEALTH = 60;
const float STAT_VEHICLESTAT_SHIELD = 61;