const float TE_CSQC_TARGET_MUSIC = 111;
const float TE_CSQC_NOTIFY = 112;
const float TE_CSQC_WEAPONCOMPLAIN = 113;
+const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_WARPZONE = 24;
const float ENT_CLIENT_WARPZONE_CAMERA = 25;
const float ENT_CLIENT_TRIGGER_MUSIC = 26;
+const float ENT_CLIENT_HOOK = 27;
+const float ENT_CLIENT_LGBEAM = 28;
+const float ENT_CLIENT_GAUNTLET = 29;
const float ENT_CLIENT_TURRET = 40;
float INFO_PICKUPFLAG = 10320;
float INFO_LOSTFLAG = 10321;
float INFO_RETURNFLAG = 10322;
+float INFO_CAPTUREFLAG = 10323;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect
-float HUD_PANEL_WEAPONICONS = 0;
-float HUD_PANEL_INVENTORY = 1;
+float HUD_PANEL_WEAPONS = 0;
+float HUD_PANEL_AMMO = 1;
float HUD_PANEL_POWERUPS = 2;
float HUD_PANEL_HEALTHARMOR = 3;
float HUD_PANEL_NOTIFY = 4;
float HUD_PANEL_PRESSEDKEYS = 11;
float HUD_PANEL_CHAT = 12;
float HUD_PANEL_ENGINEINFO = 13;
-float HUD_PANEL_NUM = 14; // always last panel id + 1, please increment when adding a new panel
+float HUD_PANEL_INFOMESSAGES = 14;
+float HUD_PANEL_NUM = 15; // always last panel id + 1, please increment when adding a new panel
+
+string HUD_PANELNAME_WEAPONS = "weapons";
+string HUD_PANELNAME_AMMO = "ammo";
+string HUD_PANELNAME_POWERUPS = "powerups";
+string HUD_PANELNAME_HEALTHARMOR = "healtharmor";
+string HUD_PANELNAME_NOTIFY = "notify";
+string HUD_PANELNAME_TIMER = "timer";
+string HUD_PANELNAME_RADAR = "radar";
+string HUD_PANELNAME_SCORE = "score";
+string HUD_PANELNAME_RACETIMER = "racetimer";
+string HUD_PANELNAME_VOTE = "vote";
+string HUD_PANELNAME_MODICONS = "modicons";
+string HUD_PANELNAME_PRESSEDKEYS = "pressedkeys";
+string HUD_PANELNAME_CHAT = "chat";
+string HUD_PANELNAME_ENGINEINFO = "engineinfo";
+string HUD_PANELNAME_INFOMESSAGES = "infomessages";
float HUD_MENU_ENABLE = 0;