const float TE_CSQC_LIGHTNINGARC = 105;
const float TE_CSQC_TEAMNAGGER = 106;
const float TE_CSQC_PINGPLREPORT = 107;
-const float TE_CSQC_ANNOUNCE = 110;
-const float TE_CSQC_TARGET_MUSIC = 111;
-const float TE_CSQC_KILLNOTIFY = 112;
-const float TE_CSQC_KILLCENTERPRINT = 113;
-const float TE_CSQC_CENTERPRINT_GENERIC = 114;
-const float TE_CSQC_WEAPONCOMPLAIN = 115;
-const float TE_CSQC_NEX_SCOPE = 116;
-const float TE_CSQC_MINELAYER_MAXMINES = 117;
-const float TE_CSQC_HAGAR_MAXROCKETS = 118;
-const float TE_CSQC_VEHICLESETUP = 119;
-const float TE_CSQC_SVNOTICE = 120;
-const float TE_CSQC_NOTIFICATION = 121;
+const float TE_CSQC_TARGET_MUSIC = 108;
+const float TE_CSQC_WEAPONCOMPLAIN = 109;
+const float TE_CSQC_NEX_SCOPE = 110;
+const float TE_CSQC_MINELAYER_MAXMINES = 111;
+const float TE_CSQC_HAGAR_MAXROCKETS = 112;
+const float TE_CSQC_VEHICLESETUP = 113;
+const float TE_CSQC_SVNOTICE = 114;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_MODEL = 33;
const float ENT_CLIENT_ITEM = 34;
const float ENT_CLIENT_BUMBLE_RAYGUN = 35;
+const float ENT_CLIENT_SPAWNPOINT = 36;
+const float ENT_CLIENT_NOTIFICATION = 37;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float STAT_SECRETS_TOTAL = 70;
const float STAT_SECRETS_FOUND = 71;
+const float STAT_RESPAWN_TIME = 72;
+
// mod stats (1xx)
const float STAT_REDALIVE = 100;
const float STAT_BLUEALIVE = 101;
float MAX_SHOT_DISTANCE = 32768;
-//centerprint ID list
-float CPID_TEAMCHANGE = 1;
-float CPID_CTF_CAPTURESHIELD = 2;
-float CPID_MINSTA_FINDAMMO = 3;
-float CPID_NIX_WPNCHANGE = 4;
-float CPID_DISCONNECT_IDLING = 5;
-float CPID_ROUND_STARTING = 6;
-float CPID_GAME_STARTING = 7;
-float CPID_TIMEOUT_COUNTDOWN = 8;
-float CPID_MOTD = 9;
-float CPID_KH_MSG = 10;
-float CPID_PREVENT_JOIN = 11;
-
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float WR_THINK = 2; // (SVQC) logic to run every frame
float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon
float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon
float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon
-float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details)
-float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone
+float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details)
+float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details)
float WR_RELOAD = 9; // (SVQC) does not need to do anything
float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything
float WR_IMPACTEFFECT = 11; // (CSQC) impact effect