float CH_PAIN = 6; // only on players and csqc
float CH_PAIN_SINGLE = 6; // only on players and csqc
float CH_PLAYER = 7; // only on players and entities
+float CH_TUBA = 5; // only on csqc
#else
float CH_INFO = 0;
float CH_TRIGGER = -3;
float CH_PAIN = -6;
float CH_PAIN_SINGLE = 6;
float CH_PLAYER = -7;
+float CH_TUBA = 5;
#endif
float ATTN_NONE = 0;
float ATTN_MIN = 0.015625;
float ATTN_NORM = 0.5;
+float ATTN_LARGE = 1;
float ATTN_IDLE = 2;
float ATTN_STATIC = 3;
float ATTN_MAX = 3.984375;
float CPID_TIMEOUT_COUNTDOWN = 8;
float CPID_MOTD = 9;
float CPID_KH_MSG = 10;
+float CPID_PREVENT_JOIN = 11;
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;
#define SERVERFLAG_ALLOW_FULLBRIGHT 1
#define SERVERFLAG_TEAMPLAY 2
+#define SERVERFLAG_PLAYERSTATS 4