const float STAT_TYPEHIT_TIME = 55;
const float STAT_LAYED_MINES = 56;
const float STAT_HAGAR_LOAD = 57;
+const float STAT_SWITCHINGWEAPON = 58;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float CH_PAIN = 6; // only on players and csqc
float CH_PAIN_SINGLE = 6; // only on players and csqc
float CH_PLAYER = 7; // only on players and entities
+float CH_TUBA = 5; // only on csqc
#else
float CH_INFO = 0;
float CH_TRIGGER = -3;
float CH_PAIN = -6;
float CH_PAIN_SINGLE = 6;
float CH_PLAYER = -7;
+float CH_TUBA = 5;
#endif
float ATTN_NONE = 0;
float CPID_TIMEOUT_COUNTDOWN = 8;
float CPID_MOTD = 9;
float CPID_KH_MSG = 10;
+float CPID_PREVENT_JOIN = 11;
// CSQC centerprint/notify message types
float MSG_SUICIDE = 0;