]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/csqcmodel_settings.qh
Impulses: migration pathway
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
index 5e5ff42eb47e2893ca4699626fef5bfece9abe13..9f9fa43f30f8ec2363fce01e214345dfa5aa0abc 100644 (file)
 # define TAG_ENTITY_NAME tag_networkentity
 # define TAG_ENTITY_TYPE float
 .float tag_networkentity;
+
+# define TAG_VIEWLOC_NAME tag_networkviewloc
+# define TAG_VIEWLOC_TYPE int
+.float tag_networkviewloc;
+
+# define MOVETYPE_NAME move_movetype
 #else
 # define TAG_ENTITY_NAME tag_entity
 # define TAG_ENTITY_TYPE entity
+
+# define TAG_VIEWLOC_NAME viewloc
+# define TAG_VIEWLOC_TYPE entity
+
+# define MOVETYPE_NAME movetype
 #endif
 
 // new fields
 
 // add properties you want networked to CSQC here
 #define CSQCMODEL_EXTRAPROPERTIES \
-       CSQCMODEL_PROPERTY(1, int, ReadShort, WriteShort, colormap) \
-       CSQCMODEL_PROPERTY(2, int, ReadInt24_t, WriteInt24_t, effects) \
-       CSQCMODEL_PROPERTY(4, int, ReadByte, WriteByte, modelflags) \
-       CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
-       CSQCMODEL_PROPERTY(16, int, ReadByte, WriteByte, skin) \
-       CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
-       CSQCMODEL_PROPERTY(64, float, ReadByte, WriteByte, solid) \
+       CSQCMODEL_PROPERTY(BIT(0), int, ReadShort, WriteShort, colormap) \
+       CSQCMODEL_PROPERTY(BIT(1), int, ReadInt24_t, WriteInt24_t, effects) \
+       CSQCMODEL_PROPERTY(BIT(2), int, ReadByte, WriteByte, modelflags) \
+       CSQCMODEL_PROPERTY_SCALED(BIT(3), float, ReadByte, WriteByte, alpha, 254, -1, 254) \
+       CSQCMODEL_PROPERTY(BIT(4), int, ReadByte, WriteByte, skin) \
+       CSQCMODEL_PROPERTY(BIT(5), float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
+       CSQCMODEL_PROPERTY(BIT(6), float, ReadByte, WriteByte, solid) \
        CSQCMODEL_IF(!isplayer) \
-               CSQCMODEL_PROPERTY(128, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_x, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_y, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(256, float, ReadByte, WriteByte, colormod_z, 255, 0, 255) \
+               CSQCMODEL_PROPERTY(BIT(7), TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_x, 254, -1, 254) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_y, 254, -1, 254) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, glowmod_z, 254, -1, 254) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_x, 254, -1, 254) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_y, 254, -1, 254) \
+               CSQCMODEL_PROPERTY_SCALED(BIT(8), float, ReadByte, WriteByte, colormod_z, 254, -1, 254) \
        CSQCMODEL_ENDIF \
        CSQCMODEL_IF(isplayer) \
-               CSQCMODEL_PROPERTY(128, int, ReadByte, WriteByte, anim_state) \
-               CSQCMODEL_PROPERTY(128, float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
+               CSQCMODEL_PROPERTY(BIT(7), int, ReadByte, WriteByte, anim_state) \
+               CSQCMODEL_PROPERTY(BIT(7), float, ReadApproxPastTime, WriteApproxPastTime, anim_time) \
                CSQCMODEL_IF(!islocalplayer) \
-                       CSQCMODEL_PROPERTY(256, float, ReadChar, WriteChar, anim_lower_action) \
-                       CSQCMODEL_PROPERTY(256, float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
+                       CSQCMODEL_PROPERTY(BIT(8), float, ReadChar, WriteChar, anim_lower_action) \
+                       CSQCMODEL_PROPERTY(BIT(8), float, ReadApproxPastTime, WriteApproxPastTime, anim_lower_time) \
                CSQCMODEL_ENDIF \
-               CSQCMODEL_PROPERTY(512, float, ReadChar, WriteChar, anim_upper_action) \
-               CSQCMODEL_PROPERTY(512, float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
+               CSQCMODEL_PROPERTY(BIT(9), float, ReadChar, WriteChar, anim_upper_action) \
+               CSQCMODEL_PROPERTY(BIT(9), float, ReadApproxPastTime, WriteApproxPastTime, anim_upper_time) \
        CSQCMODEL_ENDIF \
-       CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
-       CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255) \
-       CSQCMODEL_PROPERTY(8192, int, ReadInt24_t, WriteInt24_t, dphitcontentsmask)
+       CSQCMODEL_PROPERTY(BIT(10), float, ReadAngle, WriteAngle, v_angle_x) \
+       CSQCMODEL_PROPERTY(BIT(11), int, ReadByte, WriteByte, traileffect) \
+       CSQCMODEL_PROPERTY_SCALED(BIT(12), float, ReadByte, WriteByte, scale, 16, 0, 255) \
+       CSQCMODEL_PROPERTY(BIT(13), int, ReadInt24_t, WriteInt24_t, dphitcontentsmask) \
+       CSQCMODEL_PROPERTY(BIT(14), TAG_VIEWLOC_TYPE, ReadShort, WriteEntity, TAG_VIEWLOC_NAME) \
+       CSQCMODEL_PROPERTY(BIT(15), int, ReadByte, WriteByte, multijump_count) \
+       CSQCMODEL_PROPERTY(BIT(16), int, ReadByte, WriteByte, MOVETYPE_NAME)
 // TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
 // add hook function calls here
        CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
 #define CSQCMODEL_HOOK_PREDRAW \
        CSQCModel_Hook_PreDraw(isplayer);
-#define CSQCPLAYER_HOOK_POSTCAMERASETUP
+#define CSQCPLAYER_HOOK_POSTCAMERASETUP() \
+       CSQCPlayer_SetViewLocation()
 
 // force updates of player entities that often even if unchanged
+#ifndef CSQCPLAYER_FORCE_UPDATES
 #define CSQCPLAYER_FORCE_UPDATES 0.25
+#endif
 
 // mod must define:
 //vector PL_MIN  = ...;
@@ -77,8 +95,8 @@
 //vector PL_CROUCH_VIEW_OFS  = ...;
 
 #ifdef SVQC
-# define CSQCMODEL_AUTOINIT() CSQCModel_LinkEntity()
-# define CSQCMODEL_AUTOUPDATE() CSQCModel_CheckUpdate()
+# define CSQCMODEL_AUTOINIT(e) CSQCModel_LinkEntity(e)
+# define CSQCMODEL_AUTOUPDATE(e) CSQCModel_CheckUpdate(e)
 #endif
 
 #define CSQCMODEL_EF_RESPAWNGHOST EF_SELECTABLE