.entity death_msgmurder;
.string death_msgextra;
+int dt_identity(int i) { return i; }
+
#define REGISTER_DEATHTYPE(id, msg_death, msg_death_by, extra) \
REGISTER(Deathtypes, DEATH, id, m_id, new(deathtype)) { \
make_pure(this); \
this.m_id += DT_FIRST; \
this.nent_name = #id; \
this.death_msgextra = extra; \
- if (msg_death != NO_MSG) this.death_msgself = msg_multi_notifs[msg_death - 1]; \
- if (msg_death_by != NO_MSG) this.death_msgmurder = msg_multi_notifs[msg_death_by - 1]; \
+ if (msg_death != NO_MSG) this.death_msgself = msg_multi_notifs[dt_identity(msg_death - 1)]; \
+ if (msg_death_by != NO_MSG) this.death_msgmurder = msg_multi_notifs[dt_identity(msg_death_by - 1)]; \
}
const int DEATH_WEAPONMASK = BITS(8);
#define DEATH_ISVEHICLE(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "vehicle")
#define DEATH_ISTURRET(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "turret")
#define DEATH_ISMONSTER(t) (DEATH_ISSPECIAL(t) && (Deathtypes_from(t - DT_FIRST)).death_msgextra == "monster")
-#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? WEP_Null : get_weaponinfo((t) & DEATH_WEAPONMASK))
+#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? WEP_Null : Weapons_from((t) & DEATH_WEAPONMASK))
#define DEATH_ISWEAPON(t, w) (DEATH_WEAPONOF(t) == (w))
string Deathtype_Name(int deathtype);