]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/debug.qh
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / debug.qh
index e05d67fcd16a2aa5d25e505be0557761b4b53443..b1dea6dcc431a84c1063d36f567047222c3d530c 100644 (file)
@@ -1,5 +1,9 @@
 #pragma once
 
+#ifdef CSQC
+#include <client/resources.qh>
+#endif
+
 
 // This includes some functions useful for debugging.
 // Some more bot-specific ones are in server/pathlib/debug.qc.
@@ -288,7 +292,7 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame)
                it.debug_trace_button = btn;
                if (!btn || skip) continue;
                FOREACH_ENTITY(true, {
-                   it.solid_prev = it.solid;
+                       it.solid_prev = it.solid;
                        it.solid = SOLID_BBOX;
                });
                vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0';
@@ -296,8 +300,8 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame)
                vector pos = it.origin + it.view_ofs;
                traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it);
                FOREACH_ENTITY(true, {
-                   it.solid = it.solid_prev;
-            it.solid_prev = 0;
+                       it.solid = it.solid_prev;
+                       it.solid_prev = 0;
                });
                entity e = trace_ent;
                int i = etof(e);
@@ -394,14 +398,16 @@ CLASS(DebugText3d, Object)
        // reusing existing fields
        ATTRIB(DebugText3d, origin, vector);
        ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself)
+       ATTRIB(DebugText3d, health, float); // text alignment (recycled field)
        ATTRIB(DebugText3d, hit_time, float); // when it was created
        ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear
        ATTRIB(DebugText3d, velocity, vector);
 
-       CONSTRUCTOR(DebugText3d, vector pos, string msg, float fade_rate_, vector vel) {
+       CONSTRUCTOR(DebugText3d, vector pos, string msg, float align, float fade_rate_, vector vel) {
                CONSTRUCT(DebugText3d);
                this.origin = pos;
                this.message = strzone(msg);
+               SetResourceAmount(this, RESOURCE_HEALTH, align);
                this.hit_time = time;
                this.fade_rate = fade_rate_;
                this.velocity = vel;
@@ -409,7 +415,7 @@ CLASS(DebugText3d, Object)
        }
 
        DESTRUCTOR(DebugText3d) {
-               strunzone(this.message);
+               strfree(this.message);
        }
 
        void DebugText3d_draw2d(DebugText3d this) {
@@ -421,12 +427,15 @@ CLASS(DebugText3d, Object)
                        return;
                }
 
+               int size = 8;
                vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity;
+               float align = GetResourceAmount(this, RESOURCE_HEALTH);
+               if (align > 0)
+                       screen_pos.x -= stringwidth(this.message, true, size * '1 1 0') * min(1, align);
                if (screen_pos.z < 0) return; // behind camera
                screen_pos.z = 0;
 
                vector rgb = '1 1 0';
-               int size = 8;
                drawcolorcodedstring2_builtin(screen_pos, this.message, size * '1 1 0', rgb, alpha_, DRAWFLAG_NORMAL);
        }
        ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d);
@@ -435,9 +444,10 @@ ENDCLASS(DebugText3d)
 NET_HANDLE(debug_text_3d, bool is_new) {
        vector pos = ReadVector();
        string msg = ReadString();
+       float align = ReadFloat();
        float duration = ReadFloat();
        vector vel = ReadVector();
-       make_impure(NEW(DebugText3d, pos, msg, 1 / duration, vel));
+       make_impure(NEW(DebugText3d, pos, msg, align, 1 / duration, vel));
        return true;
 }
 
@@ -447,16 +457,19 @@ NET_HANDLE(debug_text_3d, bool is_new) {
 
 // can't use autocvars because they give unused warning unless the macros are expanded
 #define debug_text_3d(...) EVAL(OVERLOAD(debug_text_3d, __VA_ARGS__))
-#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, cvar("debug_text_3d_default_duration"))
-#define debug_text_3d_3(pos, msg, dur) debug_text_3d_4(pos, msg, dur, stov(cvar_string("debug_text_3d_default_velocity")))
-#define debug_text_3d_4(pos, msg, dur, vel) debug_text_3d_fn(pos, msg, dur, vel)
+#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, cvar("debug_text_3d_default_align"))
+#define debug_text_3d_3(pos, msg, align) debug_text_3d_4(pos, msg, align, cvar("debug_text_3d_default_duration"))
+#define debug_text_3d_4(pos, msg, align, dur) debug_text_3d_5(pos, msg, align, dur, stov(cvar_string("debug_text_3d_default_velocity")))
+#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel)
 
-void debug_text_3d_fn(vector pos, string msg, float duration, vector velocity) {
+ERASEABLE
+void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector vel) {
        WriteHeader(MSG_BROADCAST, debug_text_3d);
        WriteVector(MSG_BROADCAST, pos);
        WriteString(MSG_BROADCAST, msg);
+       WriteFloat(MSG_BROADCAST, align);
        WriteFloat(MSG_BROADCAST, duration);
-       WriteVector(MSG_BROADCAST, velocity);
+       WriteVector(MSG_BROADCAST, vel);
 }
 
 #endif // SVQC