-#ifdef SVQC
-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner);
-#endif
-
-#ifdef IMPLEMENTATION
+#include "casings.qh"
+#include <common/replicate.qh>
#include <common/util.qh>
#ifdef CSQC
REGISTER_NET_TEMP(casings)
+REPLICATE(cvar_cl_casings, bool, "cl_casings");
+REPLICATE(cvar_r_drawviewmodel, int, "r_drawviewmodel");
+
#ifdef SVQC
-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
+void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner, .entity weaponentity)
{
- .entity weaponentity = weaponentities[0]; // TODO: parameter
- entity wep = casingowner.(weaponentity);
- vector org = casingowner.origin + casingowner.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
-
- if (!sound_allowed(MSG_BROADCAST, casingowner))
- casingtype |= 0x80;
-
- WriteHeader(MSG_ALL, casings);
- WriteByte(MSG_ALL, casingtype);
- WriteCoord(MSG_ALL, org.x);
- WriteCoord(MSG_ALL, org.y);
- WriteCoord(MSG_ALL, org.z);
- WriteShort(MSG_ALL, compressShortVector(vel)); // actually compressed velocity
- WriteByte(MSG_ALL, ang.x * 256 / 360);
- WriteByte(MSG_ALL, ang.y * 256 / 360);
- WriteByte(MSG_ALL, ang.z * 256 / 360);
+ vector org = casingowner.(weaponentity).spawnorigin;
+ org = casingowner.origin + casingowner.view_ofs + org.x * v_forward - org.y * v_right + org.z * v_up;
+
+ FOREACH_CLIENT(true, {
+ if (!(CS_CVAR(it).cvar_cl_casings))
+ continue;
+ if (it == casingowner && !(CS_CVAR(it).cvar_r_drawviewmodel))
+ continue;
+
+ msg_entity = it;
+ if (!sound_allowed(MSG_ONE, it))
+ casingtype |= 0x80; // silent
+
+ WriteHeader(MSG_ONE, casings);
+ WriteByte(MSG_ONE, casingtype);
+ WriteVector(MSG_ONE, org);
+ WriteShort(MSG_ONE, compressShortVector(vel)); // actually compressed velocity
+ WriteByte(MSG_ONE, ang.x * 256 / 360);
+ WriteByte(MSG_ONE, ang.y * 256 / 360);
+ WriteByte(MSG_ONE, ang.z * 256 / 360);
+ });
}
#endif
#ifdef CSQC
entityclass(Casing);
-class(Casing) .float alpha;
-class(Casing) .bool silent;
-class(Casing) .int state;
-class(Casing) .float cnt;
+classfield(Casing) .float alpha;
+classfield(Casing) .bool silent;
+classfield(Casing) .int state;
+classfield(Casing) .float cnt;
void Casing_Delete(entity this)
{
//UNSET_ONGROUND(this);
}
- Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
- if (wasfreed(this))
- return; // deleted by touch function
-
this.renderflags = 0;
this.alpha = bound(0, this.cnt - time, 1);
{
Casing_Delete(this);
this.drawmask = 0;
+ return;
}
+
+ Movetype_Physics_MatchTicrate(this, autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
+ //if (wasfreed(this))
+ // return; // deleted by touch function
}
SOUND(BRASS1, W_Sound("brass1"));
SOUND(BRASS2, W_Sound("brass2"));
SOUND(BRASS3, W_Sound("brass3"));
Sound SND_BRASS_RANDOM() {
- return Sounds_from(SND_BRASS1.m_id + floor(prandom() * 3));
+ return REGISTRY_GET(Sounds, SND_BRASS1.m_id + floor(prandom() * 3));
}
SOUND(CASINGS1, W_Sound("casings1"));
SOUND(CASINGS2, W_Sound("casings2"));
SOUND(CASINGS3, W_Sound("casings3"));
Sound SND_CASINGS_RANDOM() {
- return Sounds_from(SND_CASINGS1.m_id + floor(prandom() * 3));
+ return REGISTRY_GET(Sounds, SND_CASINGS1.m_id + floor(prandom() * 3));
}
void Casing_Touch(entity this, entity toucher)
NET_HANDLE(casings, bool isNew)
{
int _state = ReadByte();
- vector org;
- org_x = ReadCoord();
- org_y = ReadCoord();
- org_z = ReadCoord();
+ vector org = ReadVector();
vector vel = decompressShortVector(ReadShort());
vector ang;
ang_x = ReadByte() * 360 / 256;
ang_z = ReadByte() * 360 / 256;
return = true;
- if (!autocvar_cl_casings) return;
-
- Casing casing = RubbleNew("casing");
+ Casing casing = ListNewChildRubble(CasingsNGibs, new(casing));
casing.silent = (_state & 0x80);
casing.state = (_state & 0x7F);
casing.origin = org;
casing.velocity = casing.velocity + 2 * prandomvec();
casing.avelocity = '0 250 0' + 100 * prandomvec();
set_movetype(casing, MOVETYPE_BOUNCE);
+ casing.bouncefactor = 0.25;
settouch(casing, Casing_Touch);
casing.move_time = time;
casing.event_damage = Casing_Damage;
setsize(casing, '0 0 -1', '0 0 -1');
- RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);
+ LimitedChildrenRubble(CasingsNGibs, "casing", autocvar_cl_casings_maxcount, Casing_Delete, NULL);
}
#endif
-#endif