- effectname = strcat("damage_", DEATH_WEAPONOF(type).netname);
- if(DEATH_WEAPONOF(type) == WEP_SHOTGUN || DEATH_WEAPONOF(type) == WEP_MACHINEGUN)
+ wep = DEATH_WEAPONOF(type);
+ effectname = strcat("damage_", wep.netname);
+ if((wep.spawnflags & WEP_FLAG_BLEED))