#include <common/vehicles/all.qh>
#include <common/weapons/_all.qh>
+int autocvar_cl_damageeffect;
+float autocvar_cl_damageeffect_ticrate;
+float autocvar_cl_damageeffect_bones;
+bool autocvar_cl_damageeffect_distribute;
+float autocvar_cl_damageeffect_lifetime;
+float autocvar_cl_damageeffect_lifetime_min;
+float autocvar_cl_damageeffect_lifetime_max;
+
int w_deathtype;
float w_issilent, w_random;
vector w_org, w_backoff;