entity gib;
// TODO remove some gibs according to cl_nogibs
- gib = RubbleNew(new(gib));
+ gib = ListNewChildRubble(CasingsNGibs, new(gib));
set_movetype(gib, MOVETYPE_BOUNCE);
gib.gravity = 1;
gib.solid = SOLID_CORPSE;
gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
gib.drawmask = MASK_NORMAL;
- RubbleLimit("gib", autocvar_cl_gibs_maxcount, Gib_Delete);
+ LimitedChildrenRubble(CasingsNGibs, "gib", autocvar_cl_gibs_maxcount, Gib_Delete, NULL);
}
NET_HANDLE(net_gibsplash, bool isNew)