]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/qc/globalsound.qc
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / qc / globalsound.qc
index 8c1ed1ca8305759ef85ee3a7cb691975c51ca7f7..8c0dfd5080312fda7d1ed4d10a66a108bdd34075 100644 (file)
@@ -2,18 +2,15 @@
 
 #include <common/ent_cs.qh>
 
-#ifdef IMPLEMENTATION
        #include <common/animdecide.qh>
 
        #ifdef SVQC
-               #include <server/cl_player.qh>
+               #include <server/player.qh>
        #endif
 
        REGISTER_NET_TEMP(globalsound)
        REGISTER_NET_TEMP(playersound)
 
-       string GlobalSound_sample(string pair, float r);
-
        #ifdef SVQC
                /**
                 * @param from the source entity, its position is sent
@@ -45,9 +42,7 @@
                        WriteByte(channel, floor(_atten * 64));
                        entcs_force_origin(from);
                        vector o = from.origin + 0.5 * (from.mins + from.maxs);
-                       WriteCoord(channel, o.x);
-                       WriteCoord(channel, o.y);
-                       WriteCoord(channel, o.z);
+                       WriteVector(channel, o);
                }
 
                /**
@@ -82,9 +77,7 @@
                        WriteByte(channel, floor(_atten * 64));
                        entcs_force_origin(from);
                        vector o = from.origin + 0.5 * (from.mins + from.maxs);
-                       WriteCoord(channel, o.x);
-                       WriteCoord(channel, o.y);
-                       WriteCoord(channel, o.z);
+                       WriteVector(channel, o);
                }
        #endif
 
                        int chan = ReadSByte();
                        float vol = ReadByte() / 255;
                        float atten = ReadByte() / 64;
-                       vector o;
-                       o.x = ReadCoord();
-                       o.y = ReadCoord();
-                       o.z = ReadCoord();
+                       vector o = ReadVector();
                        // TODO: is this really what we want to be doing? Footsteps that follow the player at head height?
                        if (who == player_currententnum) e = findfloat(NULL, entnum, who);  // play at camera position for full volume
                        else if (e) e.origin = o;
                        else
                        {
                                // Can this happen?
-                               LOG_WARNINGF("Missing entcs data for player %d\n", who);
+                               LOG_WARNF("Missing entcs data for player %d", who);
                                sound8(e, o, chan, sample, vol, atten, 0, 0);
                        }
                        return true;
                        int chan = ReadSByte();
                        float vol = ReadByte() / 255;
                        float atten = ReadByte() / 64;
-                       vector o;
-                       o.x = ReadCoord();
-                       o.y = ReadCoord();
-                       o.z = ReadCoord();
+                       vector o = ReadVector();
                        if (who == player_currententnum) e = findfloat(NULL, entnum, who);  // play at camera position for full volume
                        else if (e) e.origin = o;
                        if (e)
                        else
                        {
                                // Can this happen?
-                               LOG_WARNINGF("Missing entcs data for player %d\n", who);
+                               LOG_WARNF("Missing entcs data for player %d", who);
                                sound8(e, o, chan, sample, vol, atten, 0, 0);
                        }
                        return true;
                int fh = fopen(f, FILE_READ);
                if (fh < 0)
                {
-                       LOG_WARNINGF("Player sound file not found: %s\n", f);
+                       LOG_WARNF("Player sound file not found: %s", f);
                        return;
                }
                for (string s; (s = fgets(fh)); )
                        int n = tokenize_console(s);
                        if (n != 3)
                        {
-                               if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
+                               if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
                                continue;
                        }
                        string file = argv(1);
                                .string fld = it.m_playersoundfld;
                                if (this.(fld))
                                {
-                                       strunzone(this.(fld));
-                                       this.(fld) = string_null;
+                                       strfree(this.(fld));
                                }
                        });
                }
                        int fh = fopen(f, FILE_READ);
                        if (fh < 0)
                        {
-                               if (strict) LOG_WARNINGF("Player sound file not found: %s\n", f);
+                               if (strict) LOG_WARNF("Player sound file not found: %s", f);
                                return false;
                        }
                        for (string s; (s = fgets(fh)); )
                                int n = tokenize_console(s);
                                if (n != 3)
                                {
-                                       if (n != 0) LOG_WARNINGF("Invalid sound info line: %s\n", s);
+                                       if (n != 0) LOG_WARNF("Invalid sound info line: %s", s);
                                        continue;
                                }
                                string key = argv(0);
                                if (GetPlayerSoundSampleField_notFound) field = GetVoiceMessageSampleField(key);
                                if (GetPlayerSoundSampleField_notFound)
                                {
-                                       LOG_TRACEF("Invalid sound info field: %s\n", key);
+                                       LOG_TRACEF("Invalid sound info field: %s", key);
                                        continue;
                                }
                                string file = argv(1);
                                string variants = argv(2);
-                               if (this.(field)) strunzone(this.(field));
-                               this.(field) = strzone(strcat(file, " ", variants));
+                               strcpy(this.(field), strcat(file, " ", variants));
                        }
                        fclose(fh);
                        return true;
                void UpdatePlayerSounds(entity this)
                {
                        if (this.model == this.model_for_playersound && this.skin == this.skin_for_playersound) return;
-                       if (this.model_for_playersound) strunzone(this.model_for_playersound);
-                       this.model_for_playersound = strzone(this.model);
+                       strcpy(this.model_for_playersound, this.model);
                        this.skin_for_playersound = this.skin;
                        ClearPlayerSounds(this);
                        LoadPlayerSounds(this, "sound/player/default.sounds", true);
                                                msg_entity = this.pusher;
                                                if (IS_REAL_CLIENT(msg_entity))
                                                {
-                                                       float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
+                                                       float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE;
                                                        if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten);
                                                        else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten);
                                                        else soundto(MSG_ONE, this, chan, sample, vol, atten);
                                        #define X() \
                                                MACRO_BEGIN \
                                                { \
-                                                       float atten = (msg_entity.cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
+                                                       float atten = (CS(msg_entity).cvar_cl_voice_directional == 1) ? ATTEN_MIN : ATTEN_NONE; \
                                                        if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
                                                        else if (ps) playersound(MSG_ONE, this, ps, r, chan, vol, atten); \
                                                        else soundto(MSG_ONE, this, chan, sample, vol, atten); \
                                        #define X() \
                                                MACRO_BEGIN \
                                                { \
-                                                       if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < msg_entity.cvar_cl_autotaunt) \
+                                                       if (voicetype != VOICETYPE_AUTOTAUNT || tauntrand < CS(msg_entity).cvar_cl_autotaunt) \
                                                        { \
-                                                               float atten = (msg_entity.cvar_cl_voice_directional >= 1) \
-                                                                   ? bound(ATTEN_MIN, msg_entity.cvar_cl_voice_directional_taunt_attenuation, \
+                                                               float atten = (CS(msg_entity).cvar_cl_voice_directional >= 1) \
+                                                                   ? bound(ATTEN_MIN, CS(msg_entity).cvar_cl_voice_directional_taunt_attenuation, \
                                                                        ATTEN_MAX) \
                                                                        : ATTEN_NONE; \
                                                                if (gs) globalsound(MSG_ONE, this, gs, r, chan, vol, atten); \
                }
 
        #endif
-#endif