+
+ if (intermission_running)
+ {
+ // health is set to special values after the game ends, ignore any change
+ this.SendFlags &= ~BIT(ENTCS_PROP_HEALTH_id);
+ }
+
+ // always send origin of players even if they stand still otherwise
+ // if a teammate isn't in my pvs and their health (or view angle or name
+ // etc...) changes then their tag disappears
+ if (IS_PLAYER(this.owner))
+ this.SendFlags |= BIT(ENTCS_PROP_ORIGIN_id);
+
+ // not needed, origin is just data to be sent
+ //setorigin(this, this.origin); // relink