#define entcs_receiver_2(i, v) AL_sete(_entcs, i, v)
#define entcs_is_self(e) ((e).sv_entnum == player_localentnum - 1)
+ /**
+ * @param i zero indexed player
+ */
+ bool entcs_IsSpectating(int i)
+ {
+ bool unconnected = !playerslots[i].gotscores;
+ return unconnected || stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR;
+ }
+
/**
* @param i zero indexed player
* @returns 0 if not teamplay
*/
- int GetPlayerColorForce(int i)
+ int entcs_GetTeamColor(int i)
{
return (!teamplay) ? 0 : stof(getplayerkeyvalue(i, "colors")) & 15;
}
* @param i zero indexed player
* @returns 0 if not teamplay | NUM_TEAM_##N | NUM_SPECTATOR
*/
- int GetPlayerColor(int i)
+ int entcs_GetTeam(int i)
{
- bool unconnected = !playerslots[i].gotscores;
- bool spec = unconnected || stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR;
- return (spec) ? NUM_SPECTATOR : GetPlayerColorForce(i);
+ return entcs_IsSpectating(i) ? NUM_SPECTATOR : entcs_GetTeamColor(i);
}
/**
* @param i zero indexed player
*/
- string GetPlayerName(int i)
+ string entcs_GetName(int i)
{
return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}
/**
* @param i zero indexed player
*/
- float getplayeralpha(int i)
+ float entcs_GetAlpha(int i)
{
entity e = CSQCModel_server2csqc(i);
return e ? e.alpha : 1;
/**
* @param i zero indexed player
*/
- vector getcsqcplayercolor(int i)
+ vector entcs_GetColor(int i)
{
entity e = CSQCModel_server2csqc(i);
return (!e || e.colormap <= 0)
/**
* @param i zero indexed player
*/
- bool getplayerisdead(int i)
+ bool entcs_IsDead(int i)
{
entity e = CSQCModel_server2csqc(i);
return e ? e.csqcmodel_isdead : false;