]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/assault/sv_assault.qc
Add ReadyRestart support to Assault in campaign mode since it's a requirement now...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / assault / sv_assault.qc
index f5683051c4694151c9923d4e738cbacbacfd0006..e9fb0a48dea9b2988e4bf22135d457b143a65d22 100644 (file)
@@ -191,8 +191,6 @@ void assault_wall_think(entity this)
 // reset objectives, toggle spawnpoints, reset triggers, ...
 void assault_new_round(entity this)
 {
-       //bprint("ASSAULT: new round\n");
-
        // up round counter
        this.winning = this.winning + 1;
 
@@ -212,7 +210,8 @@ void assault_new_round(entity this)
 
        // reset the level with a countdown
        cvar_set("timelimit", ftos(ceil(time - AS_ROUND_DELAY - game_starttime) / 60));
-       ReadyRestart_force(); // sets game_starttime
+       bprint("Starting second round...\n");
+       ReadyRestart_force(true); // sets game_starttime
 }
 
 entity as_round;
@@ -251,12 +250,12 @@ int WinningCondition_Assault()
        {
                if(ent.winning) // round end has been triggered by attacking team
                {
-                       bprint("Assault: round completed.\n");
+                       bprint(Team_ColoredFullName(assault_attacker_team), " destroyed the objective in ", process_time(2, ceil(time - game_starttime)), "\n");
                        SetWinners(team, assault_attacker_team);
 
                        TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
 
-                       if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
+                       if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round or the only round in campaign
                        {
                                status = WINNING_YES;
                        }
@@ -631,5 +630,8 @@ MUTATOR_HOOKFUNCTION(as, OnEntityPreSpawn)
 MUTATOR_HOOKFUNCTION(as, ReadyRestart_Deny)
 {
        // readyrestart not supported (yet)
+       // it's supported only in campaign mode (single round mode), since campaign requires it
+       if (autocvar_g_campaign)
+               return false;
        return true;
 }