]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/clanarena/sv_clanarena.qc
Merge branch 'master' into Mario/status_effects_extended
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / clanarena / sv_clanarena.qc
index 4105f7ce8c53cc14eb544a5c7df59cedb484f4fe..ba2402f2768229c8576c3399a1084bb99649b02e 100644 (file)
@@ -224,7 +224,6 @@ MUTATOR_HOOKFUNCTION(ca, reset_map_players)
                        PutClientInServer(it);
                }
        });
-       bot_relinkplayerlist();
        return true;
 }
 
@@ -286,11 +285,7 @@ MUTATOR_HOOKFUNCTION(ca, PlayerDies)
        }
        frag_target.respawn_flags |= RESPAWN_FORCE;
        if (!warmup_stage)
-       {
                eliminatedPlayers.SendFlags |= 1;
-               if (IS_BOT_CLIENT(frag_target))
-                       bot_clear(frag_target);
-       }
        return true;
 }
 
@@ -310,7 +305,10 @@ MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
        if (IS_PLAYER(player) && !IS_DEAD(player))
                ca_LastPlayerForTeam_Notify(player);
        if (player.killindicator_teamchange == -2) // player wants to spectate
+       {
+               entcs_update_players(player);
                player.caplayer = 0;
+       }
        if (player.caplayer)
                player.frags = FRAGS_PLAYER_OUT_OF_GAME;
        if (!warmup_stage)
@@ -333,15 +331,15 @@ MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST)
 
 MUTATOR_HOOKFUNCTION(ca, SetStartItems)
 {
-       start_items       &= ~IT_UNLIMITED_AMMO;
-       start_health       = warmup_start_health       = cvar("g_lms_start_health");
-       start_armorvalue   = warmup_start_armorvalue   = cvar("g_lms_start_armor");
-       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_lms_start_ammo_shells");
-       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_lms_start_ammo_nails");
-       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
-       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_lms_start_ammo_cells");
-       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_lms_start_ammo_plasma");
-       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_lms_start_ammo_fuel");
+       start_items       &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
+       start_health       = warmup_start_health       = cvar("g_ca_start_health");
+       start_armorvalue   = warmup_start_armorvalue   = cvar("g_ca_start_armor");
+       start_ammo_shells  = warmup_start_ammo_shells  = cvar("g_ca_start_ammo_shells");
+       start_ammo_nails   = warmup_start_ammo_nails   = cvar("g_ca_start_ammo_nails");
+       start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_ca_start_ammo_rockets");
+       start_ammo_cells   = warmup_start_ammo_cells   = cvar("g_ca_start_ammo_cells");
+       start_ammo_plasma  = warmup_start_ammo_plasma  = cvar("g_ca_start_ammo_plasma");
+       start_ammo_fuel    = warmup_start_ammo_fuel    = cvar("g_ca_start_ammo_fuel");
 }
 
 MUTATOR_HOOKFUNCTION(ca, Damage_Calculate)
@@ -368,7 +366,7 @@ MUTATOR_HOOKFUNCTION(ca, FilterItem)
        entity item = M_ARGV(0, entity);
 
        if (autocvar_g_powerups <= 0)
-       if (item.flags & FL_POWERUP)
+       if (item.itemdef.instanceOfPowerup)
                return true;
 
        if (autocvar_g_pickup_items <= 0)
@@ -377,16 +375,40 @@ MUTATOR_HOOKFUNCTION(ca, FilterItem)
 
 MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor)
 {
+       if (time < game_starttime || (round_handler_IsActive() && !round_handler_IsRoundStarted()))
+               return;
+
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
+       float frag_deathtype = M_ARGV(6, float);
        float frag_damage = M_ARGV(7, float);
        float damage_take = bound(0, M_ARGV(4, float), GetResource(frag_target, RES_HEALTH));
        float damage_save = bound(0, M_ARGV(5, float), GetResource(frag_target, RES_ARMOR));
 
        float excess = max(0, frag_damage - damage_take - damage_save);
 
+       //non-friendly fire
        if (frag_target != frag_attacker && IS_PLAYER(frag_attacker) && DIFF_TEAM(frag_target, frag_attacker))
                GameRules_scoring_add_team(frag_attacker, SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
+
+       //friendly fire
+       if (SAME_TEAM(frag_target, frag_attacker))
+               GameRules_scoring_add_team(frag_attacker, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
+
+       //handle (environmental hazard) suiciding, check first if player has a registered attacker who most likely pushed them there to avoid punishing pushed players as pushers are already rewarded
+       //deathtypes:
+       //kill = suicide, drown = drown in water/liquid, hurttrigger = out of the map void or hurt triggers inside maps like electric sparks
+       //camp = campcheck, lava = lava, slime = slime
+       //team change / rebalance suicides are currently not included
+       if (!IS_PLAYER(frag_attacker) && (
+               frag_deathtype == DEATH_KILL.m_id ||
+               frag_deathtype == DEATH_DROWN.m_id ||
+               frag_deathtype == DEATH_HURTTRIGGER.m_id ||
+               frag_deathtype == DEATH_CAMP.m_id ||
+               frag_deathtype == DEATH_LAVA.m_id ||
+               frag_deathtype == DEATH_SLIME.m_id ||
+               frag_deathtype == DEATH_SWAMP.m_id))
+                       GameRules_scoring_add_team(frag_target, SCORE, (-1 * (frag_damage - excess)) * autocvar_g_ca_damage2score_multiplier);
 }
 
 MUTATOR_HOOKFUNCTION(ca, CalculateRespawnTime)
@@ -483,11 +505,6 @@ MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
        return MUT_SPECCMD_CONTINUE;
 }
 
-MUTATOR_HOOKFUNCTION(ca, WantWeapon)
-{
-       M_ARGV(2, bool) = true; // all weapons
-}
-
 MUTATOR_HOOKFUNCTION(ca, HideTeamNagger)
 {
        return true; // doesn't work well with the whole spectator as player thing
@@ -502,6 +519,14 @@ MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
 
 MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
 {
-       // most weapons arena
-       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "") M_ARGV(0, string) = "most";
+       if (M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
+               M_ARGV(0, string) = autocvar_g_ca_weaponarena;
+}
+
+MUTATOR_HOOKFUNCTION(ca, SV_ParseServerCommand)
+{
+       string cmd_name = M_ARGV(0, string);
+       if (cmd_name == "shuffleteams")
+               shuffleteams_on_reset_map = !allowed_to_spawn;
+       return false;
 }