#pragma once
#include <common/mutators/base.qh>
+#include <server/elimination.qh>
#include <server/round_handler.qh>
-#include <server/miscfunctions.qh>
#include <server/command/sv_cmd.qh>
int autocvar_g_ca_point_limit;
//int autocvar_g_ca_teams;
int autocvar_g_ca_teams_override;
float autocvar_g_ca_warmup;
-string autocvar_g_ca_weaponarena;
+string autocvar_g_ca_weaponarena = "most";
int ca_teams;