]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/ctf/sv_ctf.qc
Replace team-coloured CTF flag textures with a single neutral texture, add support...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / ctf / sv_ctf.qc
index 904d26e8f817f7ebd34dde10ab7cf38fc4f9424d..5fbb2b2a68ea985daa18c8200f533973b7c8a433 100644 (file)
@@ -3,6 +3,7 @@
 #include <common/effects/all.qh>
 #include <common/mapobjects/teleporters.qh>
 #include <common/mapobjects/triggers.qh>
+#include <common/mutators/mutator/powerups/_mod.qh>
 #include <common/vehicles/all.qh>
 #include <server/command/vote.qh>
 #include <server/client.qh>
@@ -507,7 +508,7 @@ void ctf_Handle_Throw(entity player, entity receiver, int droptype)
                {
                        makevectors((player.v_angle.y * '0 1 0') + (bound(autocvar_g_ctf_throw_angle_min, player.v_angle.x, autocvar_g_ctf_throw_angle_max) * '1 0 0'));
 
-                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((player.items & ITEM_Strength.m_itemid) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
+                       flag_velocity = (('0 0 1' * autocvar_g_ctf_throw_velocity_up) + ((v_forward * autocvar_g_ctf_throw_velocity_forward) * ((StatusEffects_active(STATUSEFFECT_Strength, player)) ? autocvar_g_ctf_throw_strengthmultiplier : 1)));
                        flag.velocity = W_CalculateProjectileVelocity(player, player.velocity, flag_velocity, false);
                        ctf_Handle_Drop(flag, player, droptype);
                        navigation_dynamicgoal_set(flag, player);
@@ -1303,6 +1304,11 @@ void ctf_FlagSetup(int teamnum, entity flag) // called when spawning a flag enti
        flag.nextthink = time + FLAG_THINKRATE;
        flag.ctf_status = FLAG_BASE;
 
+       // set correct team colors
+       flag.glowmod = Team_ColorRGB(teamnum);
+       flag.colormap = (teamnum) ? (teamnum - 1) * 0x11 : 0x00;
+       flag.colormap |= BIT(10); // RENDER_COLORMAPPED
+
        // crudely force them all to 0
        if(autocvar_g_ctf_score_ignore_fields)
                flag.cnt = flag.score_assist = flag.score_team_capture = flag.score_capture = flag.score_drop = flag.score_pickup = flag.score_return = 0;
@@ -2159,7 +2165,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
        bool b1 = false, b2 = false, b3 = false, b4 = false, b5 = false; // TODO: kill this, we WANT to show the other flags, somehow! (note: also means you don't see if you're FC)
 
        // initially clear items so they can be set as necessary later.
-       STAT(CTF_FLAGSTATUS, player) &= ~(CTF_RED_FLAG_CARRYING         | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
+       STAT(OBJECTIVE_STATUS, player) &= ~(CTF_RED_FLAG_CARRYING               | CTF_RED_FLAG_TAKEN            | CTF_RED_FLAG_LOST
                                                   | CTF_BLUE_FLAG_CARRYING             | CTF_BLUE_FLAG_TAKEN           | CTF_BLUE_FLAG_LOST
                                                   | CTF_YELLOW_FLAG_CARRYING   | CTF_YELLOW_FLAG_TAKEN         | CTF_YELLOW_FLAG_LOST
                                                   | CTF_PINK_FLAG_CARRYING     | CTF_PINK_FLAG_TAKEN           | CTF_PINK_FLAG_LOST
@@ -2173,7 +2179,7 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                if(flag.team == NUM_TEAM_2 && !b2) { b2 = true; t = CTF_BLUE_FLAG_CARRYING;             t2 = CTF_BLUE_FLAG_TAKEN;               t3 = CTF_BLUE_FLAG_LOST; }
                if(flag.team == NUM_TEAM_3 && !b3) { b3 = true; t = CTF_YELLOW_FLAG_CARRYING;   t2 = CTF_YELLOW_FLAG_TAKEN;             t3 = CTF_YELLOW_FLAG_LOST; }
                if(flag.team == NUM_TEAM_4 && !b4) { b4 = true; t = CTF_PINK_FLAG_CARRYING;             t2 = CTF_PINK_FLAG_TAKEN;               t3 = CTF_PINK_FLAG_LOST; }
-               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(CTF_FLAGSTATUS, player) |= CTF_FLAG_NEUTRAL; }
+               if(flag.team == 0 && !b5)                  { b5 = true; t = CTF_NEUTRAL_FLAG_CARRYING;  t2 = CTF_NEUTRAL_FLAG_TAKEN;    t3 = CTF_NEUTRAL_FLAG_LOST; STAT(OBJECTIVE_STATUS, player) |= CTF_FLAG_NEUTRAL; }
 
                switch(flag.ctf_status)
                {
@@ -2181,14 +2187,14 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
                        case FLAG_CARRY:
                        {
                                if((flag.owner == player) || (flag.pass_sender == player))
-                                       STAT(CTF_FLAGSTATUS, player) |= t; // carrying: player is currently carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t; // carrying: player is currently carrying the flag
                                else
-                                       STAT(CTF_FLAGSTATUS, player) |= t2; // taken: someone else is carrying the flag
+                                       STAT(OBJECTIVE_STATUS, player) |= t2; // taken: someone else is carrying the flag
                                break;
                        }
                        case FLAG_DROPPED:
                        {
-                               STAT(CTF_FLAGSTATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
+                               STAT(OBJECTIVE_STATUS, player) |= t3; // lost: the flag is dropped somewhere on the map
                                break;
                        }
                }
@@ -2196,10 +2202,10 @@ MUTATOR_HOOKFUNCTION(ctf, PlayerPreThink)
 
        // item for stopping players from capturing the flag too often
        if(player.ctf_captureshielded)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_SHIELDED;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_SHIELDED;
 
        if(ctf_stalemate)
-               STAT(CTF_FLAGSTATUS, player) |= CTF_STALEMATE;
+               STAT(OBJECTIVE_STATUS, player) |= CTF_STALEMATE;
 
        // update the health of the flag carrier waypointsprite
        if(player.wps_flagcarrier)
@@ -2526,14 +2532,6 @@ MUTATOR_HOOKFUNCTION(ctf, TeamBalance_CheckAllowedTeams)
        M_ARGV(1, string) = "ctf_team";
 }
 
-MUTATOR_HOOKFUNCTION(ctf, SpectateCopy)
-{
-       entity spectatee = M_ARGV(0, entity);
-       entity client = M_ARGV(1, entity);
-
-       STAT(CTF_FLAGSTATUS, client) = STAT(CTF_FLAGSTATUS, spectatee);
-}
-
 MUTATOR_HOOKFUNCTION(ctf, GetRecords)
 {
        int record_page = M_ARGV(0, int);