Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED, player.netname, first.netname);
}
- IL_EACH(reviving_players, true, {
- STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
- });
+ if (reviving_players)
+ IL_EACH(reviving_players, true, {
+ STAT(REVIVE_PROGRESS, it) = STAT(REVIVE_PROGRESS, player);
+ });
}
if (reviving_players)