#include "sv_freezetag.qh"
+#include <common/resources/sv_resources.qh>
#include <server/elimination.qh>
-#include <server/resources.qh>
float autocvar_g_freezetag_frozen_maxtime;
float autocvar_g_freezetag_revive_clearspeed;
int autocvar_g_freezetag_teams_override;
float autocvar_g_freezetag_warmup;
+float autocvar_g_ft_start_health = 100;
+float autocvar_g_ft_start_armor = 100;
+float autocvar_g_ft_start_ammo_shells = 60;
+float autocvar_g_ft_start_ammo_nails = 320;
+float autocvar_g_ft_start_ammo_rockets = 160;
+float autocvar_g_ft_start_ammo_cells = 180;
+float autocvar_g_ft_start_ammo_plasma = 180;
+float autocvar_g_ft_start_ammo_fuel = 0;
+
void freezetag_count_alive_players()
{
total_players = 0;
});
FOREACH_CLIENT(IS_REAL_CLIENT(it),
{
- STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(
- 1));
- STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(
- Team_GetTeamFromIndex(2));
- STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(
- Team_GetTeamFromIndex(3));
- STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(
- Team_GetTeamFromIndex(4));
+ STAT(REDALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1));
+ STAT(BLUEALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(2));
+ STAT(YELLOWALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(3));
+ STAT(PINKALIVE, it) = Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(4));
});
eliminatedPlayers.SendFlags |= 1;
return false;
}
-int freezetag_getWinnerTeam()
-{
- int winner_team = 0;
- if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(1)) >= 1)
- {
- winner_team = NUM_TEAM_1;
- }
- for (int i = 2; i <= NUM_TEAMS; ++i)
- {
- if (Team_GetNumberOfAlivePlayers(Team_GetTeamFromIndex(i)) >= 1)
- {
- if (winner_team != 0)
- {
- return 0;
- }
- winner_team = Team_IndexToTeam(i);
- }
- }
- if (winner_team)
- {
- return winner_team;
- }
- return -1; // no player left
-}
-
void nades_Clear(entity);
void nades_GiveBonus(entity player, float score);
return true;
}
- if (Team_GetNumberOfAliveTeams() > 1)
- {
+ int winner_team = Team_GetWinnerAliveTeam();
+ if (!winner_team)
return false;
- }
- int winner_team = freezetag_getWinnerTeam();
if(winner_team > 0)
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
}
else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
{
- STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed * (1 - base_progress)), 1);
+ float spd = autocvar_g_freezetag_revive_speed_t2s;
+ if (autocvar_g_freezetag_revive_time_to_score <= 0)
+ spd = autocvar_g_freezetag_revive_speed * (1 - base_progress);
+ STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, spd), 1);
if(STAT(REVIVE_PROGRESS, player) >= 1)
{
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
- //start_health = warmup_start_health = cvar("g_lms_start_health");
- //start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
- start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
- start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
- start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
- start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
- start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
+ if(!cvar("g_use_ammunition"))
+ start_items |= IT_UNLIMITED_AMMO;
+
+ start_health = warmup_start_health = autocvar_g_ft_start_health;
+ start_armorvalue = warmup_start_armorvalue = autocvar_g_ft_start_armor;
+ start_ammo_shells = warmup_start_ammo_shells = autocvar_g_ft_start_ammo_shells;
+ start_ammo_nails = warmup_start_ammo_nails = autocvar_g_ft_start_ammo_nails;
+ start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_ft_start_ammo_rockets;
+ start_ammo_cells = warmup_start_ammo_cells = autocvar_g_ft_start_ammo_cells;
+ start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_ft_start_ammo_plasma;
+ start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_ft_start_ammo_fuel;
}
MUTATOR_HOOKFUNCTION(ft, HavocBot_ChooseRole)