if(STAT(FROZEN, targ))
return;
- if(autocvar_g_freezetag_frozen_maxtime > 0)
+ targ.freezetag_frozen_time = time;
+ if (autocvar_g_freezetag_revive_auto && autocvar_g_freezetag_frozen_maxtime > 0)
targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime;
Freeze(targ, 0, FROZEN_NORMAL, true);
if (STAT(FROZEN, frag_target) == FROZEN_NORMAL)
Unfreeze(frag_target, true);
freezetag_count_alive_players();
- return true; // let the player die so that he can respawn whenever he wants
+ frag_target.respawn_time = time;
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ return true;
}
// Cases DEATH_TEAMCHANGE and DEATH_AUTOTEAMCHANGE are needed to fix a bug whe
targ.freezetag_frozen_timeout = 0;
}
+MUTATOR_HOOKFUNCTION(ft, Damage_Calculate)
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ //float frag_deathtype = M_ARGV(3, float);
+ //float frag_damage = M_ARGV(4, float);
+ vector frag_force = M_ARGV(6, vector);
+
+ if (STAT(FROZEN, frag_target) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto_reducible
+ && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto)
+ {
+ float t = 0;
+ if ((autocvar_g_freezetag_revive_auto_reducible > 0 || DIFF_TEAM(frag_attacker, frag_target))
+ && frag_target.freezetag_frozen_timeout > time)
+ {
+ if (fabs(autocvar_g_freezetag_revive_auto_reducible) == 1)
+ t = vlen(frag_force) * autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+ frag_target.freezetag_frozen_timeout -= t;
+ if (frag_target.freezetag_frozen_timeout < time)
+ frag_target.freezetag_frozen_timeout = time;
+ }
+ }
+}
+
#ifdef IS_REVIVING
#undef IS_REVIVING
#endif
reviving_players_last.chain = NULL;
}
+ float base_progress = 0;
+ if (STAT(FROZEN, player) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto
+ && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto_progress)
+ {
+ base_progress = bound(0, (1 - (player.freezetag_frozen_timeout - time) / autocvar_g_freezetag_frozen_maxtime), 1);
+ }
+
if (!n) // no teammate nearby
{
if (STAT(FROZEN, player) == FROZEN_NORMAL)
{
- STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
+ STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1);
SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
}
else if (!STAT(FROZEN, player))
- STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody
+ STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody
}
else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us
{
- STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)));
if(STAT(REVIVE_PROGRESS, player) >= 1)
{
+ float frozen_time = time - player.freezetag_frozen_time;
Unfreeze(player, false);
freezetag_count_alive_players();
if(n == -1)
{
- Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, frozen_time);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, frozen_time);
return true;
}
MUTATOR_HOOKFUNCTION(ft, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~(IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS);
//start_health = warmup_start_health = cvar("g_lms_start_health");
//start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
MUTATOR_HOOKFUNCTION(ft, SetWeaponArena)
{
- // most weapons arena
if(M_ARGV(0, string) == "0" || M_ARGV(0, string) == "")
- M_ARGV(0, string) = "most";
+ M_ARGV(0, string) = autocvar_g_freezetag_weaponarena;
}
MUTATOR_HOOKFUNCTION(ft, FragCenterMessage)
return true;
}
+MUTATOR_HOOKFUNCTION(ft, SV_ParseServerCommand)
+{
+ string cmd_name = M_ARGV(0, string);
+ if (cmd_name == "shuffleteams")
+ shuffleteams_on_reset_map = !(round_handler_IsActive() && !round_handler_IsRoundStarted());
+ return false;
+}
+
void freezetag_Initialize()
{
freezetag_teams = autocvar_g_freezetag_teams_override;