#include <common/mapinfo.qh>
+#ifdef CSQC
+void HUD_Mod_LMS(vector myPos, vector mySize);
+#endif
CLASS(LastManStanding, Gametype)
INIT(LastManStanding)
{
returns(menu, _("Lives:"), 3, 50, 1, "g_lms_lives_override", string_null, string_null);
}
ATTRIB(LastManStanding, m_legacydefaults, string, "9 20 0");
+#ifdef CSQC
+ ATTRIB(LastManStanding, m_modicons, void(vector myPos, vector mySize), HUD_Mod_LMS);
+#endif
ENDCLASS(LastManStanding)
REGISTER_GAMETYPE(LMS, NEW(LastManStanding));