]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc
Merge branch 'master' into terencehill/lms_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / gamemodes / gamemode / lms / sv_lms.qc
index 9a210262b68e80b8b1c8b323a81739f8f8111f94..e3ebfefd31fc9a6562590a1650ffc9b506b1e5d9 100644 (file)
@@ -12,6 +12,26 @@ bool autocvar_g_lms_join_anytime;
 int autocvar_g_lms_last_join;
 bool autocvar_g_lms_items;
 bool autocvar_g_lms_regenerate;
+int autocvar_g_lms_leader_lives_diff = 2;
+float autocvar_g_lms_leader_minpercent = 0.5;
+float autocvar_g_lms_leader_wp_interval = 25;
+float autocvar_g_lms_leader_wp_interval_jitter = 10;
+float autocvar_g_lms_leader_wp_time = 5;
+float autocvar_g_lms_dynamic_respawn_delay = 1;
+float autocvar_g_lms_dynamic_respawn_delay_base = 2;
+float autocvar_g_lms_dynamic_respawn_delay_increase = 3;
+float autocvar_g_lms_dynamic_respawn_delay_max = 20;
+bool autocvar_g_lms_dynamic_vampire = 1;
+float autocvar_g_lms_dynamic_vampire_factor_base = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_increase = 0.1;
+float autocvar_g_lms_dynamic_vampire_factor_max = 0.5;
+int autocvar_g_lms_dynamic_vampire_min_lives_diff = 2;
+
+.float lms_leader;
+int lms_leaders;
+float lms_visible_leaders_time;
+bool lms_visible_leaders = true; // triggers lms_visible_leaders_time update in the first frame
+bool lms_visible_leaders_prev;
 bool autocvar_g_lms_rot;
 
 // main functions
@@ -134,6 +154,65 @@ int WinningCondition_LMS()
        return WINNING_NO;
 }
 
+// runs on waypoints which are attached to leaders, updates once per frame
+bool lms_waypointsprite_visible_for_player(entity this, entity player, entity view)
+{
+       if(view.lms_leader)
+               if(IS_SPEC(player))
+                       return false; // we don't want spectators of leaders to see the attached waypoint on the top of their screen
+
+       if (!lms_visible_leaders)
+               return false;
+
+       return true;
+}
+
+int lms_leaders_lives_diff;
+void lms_UpdateLeaders()
+{
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       int second_max_lives = 0;
+       int pl_cnt_with_max_lives = 0;
+       FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives == max_lives)
+                       pl_cnt_with_max_lives++;
+               else if (lives > second_max_lives)
+                       second_max_lives = lives;
+       });
+
+       lms_leaders_lives_diff = max_lives - second_max_lives;
+
+       int lives_diff = autocvar_g_lms_leader_lives_diff;
+       if (lms_leaders_lives_diff >= lives_diff && pl_cnt_with_max_lives <= pl_cnt * autocvar_g_lms_leader_minpercent)
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+                       if (lives == max_lives)
+                       {
+                               if (!it.lms_leader)
+                                       it.lms_leader = true;
+                       }
+                       else
+                       {
+                               it.lms_leader = false;
+                       }
+               });
+       else
+               FOREACH_CLIENT(IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+                       if (it.waypointsprite_attachedforcarrier)
+                               WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       it.lms_leader = false;
+               });
+}
+
 // mutator hooks
 MUTATOR_HOOKFUNCTION(lms, reset_map_global)
 {
@@ -163,6 +242,9 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players)
 
                TRANSMUTE(Player, it);
                PutClientInServer(it);
+               it.lms_leader = false;
+               if (it.waypointsprite_attachedforcarrier)
+                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
        });
 }
 
@@ -257,20 +339,6 @@ MUTATOR_HOOKFUNCTION(lms, ForbidSpawn)
        return true;
 }
 
-MUTATOR_HOOKFUNCTION(lms, PlayerDies)
-{
-       entity frag_target = M_ARGV(2, entity);
-
-       float tl = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
-       if (tl <= 0)
-       {
-               frag_target.respawn_flags = RESPAWN_SILENT;
-               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
-               frag_target.respawn_time = time + 2;
-       }
-       frag_target.respawn_flags |= RESPAWN_FORCE;
-}
-
 void lms_RemovePlayer(entity player)
 {
        if (warmup_stage || time < game_starttime)
@@ -314,6 +382,8 @@ void lms_RemovePlayer(entity player)
                        player.frags = FRAGS_PLAYER_OUT_OF_GAME;
                        TRANSMUTE(Observer, player);
                }
+               if (autocvar_g_lms_leader_lives_diff > 0)
+                       lms_UpdateLeaders();
        }
 
        if (CS(player).killcount != FRAGS_SPECTATOR && player.lms_spectate_warning < 3)
@@ -371,10 +441,57 @@ MUTATOR_HOOKFUNCTION(lms, PlayerPreThink)
 {
        entity player = M_ARGV(0, entity);
 
+       // recycled REDALIVE and BLUEALIVE to avoid adding a dedicated stat
+       STAT(REDALIVE, player) = lms_leaders;
+       STAT(BLUEALIVE, player) = lms_leaders_lives_diff;
+
        if(player.deadflag == DEAD_DYING)
                player.deadflag = DEAD_RESPAWNING;
 }
 
+MUTATOR_HOOKFUNCTION(lms, SV_StartFrame)
+{
+       float leader_time = autocvar_g_lms_leader_wp_time;
+       float leader_interval = leader_time + autocvar_g_lms_leader_wp_interval;
+       lms_visible_leaders_prev = lms_visible_leaders;
+       lms_visible_leaders = (time > lms_visible_leaders_time && time < lms_visible_leaders_time + leader_time);
+       if (lms_visible_leaders_prev && !lms_visible_leaders)
+               lms_visible_leaders_time = time + leader_interval + random() * autocvar_g_lms_leader_wp_interval_jitter;
+
+       lms_leaders = 0;
+       FOREACH_CLIENT(true, {
+               STAT(OBJECTIVE_STATUS, it) = lms_visible_leaders;
+               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+               {
+                       if (it.lms_leader)
+                       {
+                               if (!it.waypointsprite_attachedforcarrier)
+                               {
+                                       WaypointSprite_AttachCarrier(WP_LmsLeader, it, RADARICON_FLAGCARRIER);
+                                       it.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = lms_waypointsprite_visible_for_player;
+                                       WaypointSprite_UpdateRule(it.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+                                       vector pl_color = colormapPaletteColor(it.clientcolors & 0x0F, false);
+                                       WaypointSprite_UpdateTeamRadar(it.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, pl_color);
+                                       WaypointSprite_Ping(it.waypointsprite_attachedforcarrier);
+                               }
+                               if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                       Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_LEADER);
+                               lms_leaders++;
+                       }
+                       else // if (!it.lms_leader)
+                       {
+                               if (IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME)
+                               {
+                                       if (!lms_visible_leaders_prev && lms_visible_leaders && IS_REAL_CLIENT(it))
+                                               Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_LMS_VISIBLE_OTHER);
+                               }
+                               if (it.waypointsprite_attachedforcarrier)
+                                       WaypointSprite_Kill(it.waypointsprite_attachedforcarrier);
+                       }
+               }
+       });
+}
+
 MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
 {
        if(!autocvar_g_lms_regenerate)
@@ -384,12 +501,92 @@ MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
        return (!autocvar_g_lms_regenerate && !autocvar_g_lms_rot);
 }
 
+MUTATOR_HOOKFUNCTION(lms, PlayerPowerups)
+{
+       entity player = M_ARGV(0, entity);
+       if (player.waypointsprite_attachedforcarrier)
+               player.effects |= (EF_ADDITIVE | EF_FULLBRIGHT);
+       else
+               player.effects &= ~(EF_ADDITIVE | EF_FULLBRIGHT);
+}
+
 MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)
 {
        // forbode!
        return true;
 }
 
+MUTATOR_HOOKFUNCTION(lms, Damage_Calculate)
+{
+       if (!autocvar_g_lms_dynamic_vampire)
+               return;
+
+       entity frag_attacker = M_ARGV(1, entity);
+       entity frag_target = M_ARGV(2, entity);
+       float frag_damage = M_ARGV(4, float);
+
+       if (IS_PLAYER(frag_attacker) && !IS_DEAD(frag_attacker)
+               && IS_PLAYER(frag_target) && !IS_DEAD(frag_target) && frag_attacker != frag_target)
+       {
+               float vampire_factor = 0;
+
+               int frag_attacker_lives = GameRules_scoring_add(frag_attacker, LMS_LIVES, 0);
+               int frag_target_lives = GameRules_scoring_add(frag_target, LMS_LIVES, 0);
+               int diff = frag_target_lives - frag_attacker_lives - autocvar_g_lms_dynamic_vampire_min_lives_diff;
+
+               if (diff >= 0)
+                       vampire_factor = autocvar_g_lms_dynamic_vampire_factor_base + diff * autocvar_g_lms_dynamic_vampire_factor_increase;
+               if (vampire_factor > 0)
+               {
+                       vampire_factor = min(vampire_factor, autocvar_g_lms_dynamic_vampire_factor_max);
+                       SetResourceExplicit(frag_attacker, RES_HEALTH,
+                               min(GetResource(frag_attacker, RES_HEALTH) + frag_damage * vampire_factor, start_health));
+               }
+       }
+}
+
+MUTATOR_HOOKFUNCTION(lms, PlayerDied)
+{
+       if (!warmup_stage && autocvar_g_lms_leader_lives_diff > 0)
+               lms_UpdateLeaders();
+}
+
+MUTATOR_HOOKFUNCTION(lms, CalculateRespawnTime)
+{
+       entity player = M_ARGV(0, entity);
+       player.respawn_flags |= RESPAWN_FORCE;
+
+       int pl_lives = GameRules_scoring_add(player, LMS_LIVES, 0);
+       if (pl_lives <= 0)
+       {
+               player.respawn_flags = RESPAWN_SILENT;
+               // prevent unwanted sudden rejoin as spectator and movement of spectator camera
+               player.respawn_time = time + 2;
+               return true;
+       }
+
+       if (autocvar_g_lms_dynamic_respawn_delay <= 0)
+               return false;
+
+       int max_lives = 0;
+       int pl_cnt = 0;
+       FOREACH_CLIENT(it != player && IS_PLAYER(it) && it.frags != FRAGS_PLAYER_OUT_OF_GAME, {
+               int lives = GameRules_scoring_add(it, LMS_LIVES, 0);
+               if (lives > max_lives)
+                       max_lives = lives;
+               pl_cnt++;
+       });
+
+       // min delay with only 2 players
+       if (pl_cnt == 1) // player wasn't counted
+               max_lives = 0;
+
+       float dlay = autocvar_g_lms_dynamic_respawn_delay_base +
+               autocvar_g_lms_dynamic_respawn_delay_increase * max(0, max_lives - pl_lives);
+       player.respawn_time = time + min(autocvar_g_lms_dynamic_respawn_delay_max, dlay);
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill)
 {
        entity frag_target = M_ARGV(1, entity);