void InitBall(entity this)
{
- if(gameover) return;
+ if(game_stopped) return;
UNSET_ONGROUND(this);
set_movetype(this, MOVETYPE_BOUNCE);
if(this.classname == "nexball_basketball")
float isclient, pscore, otherteam;
string pname;
- if(gameover) return;
+ if(game_stopped) return;
if((this.spawnflags & GOAL_TOUCHPLAYER) && toucher.ballcarried)
ball = toucher.ballcarried;
else
//weapon_setup(WEP_PORTO.m_id);
}
+METHOD(BallStealer, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
+{
+ TC(BallStealer, this);
+}
+
METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor, .entity weaponentity))
{
TC(BallStealer, this);